Reviewed-by: Marek Olšák <[email protected]> Marek
On Mon, Jul 9, 2018 at 12:53 PM, Lucas Stach <[email protected]> wrote: > When a EGLImage is newly bound to a texture, we need to make sure the > driver is informed that the resource might have changed. Fixes stale > texture content on Etnaviv when binding an existing EGLImage to an > existing texture object. > > Signed-off-by: Lucas Stach <[email protected]> > --- > src/mesa/state_tracker/st_cb_eglimage.c | 1 + > 1 file changed, 1 insertion(+) > > diff --git a/src/mesa/state_tracker/st_cb_eglimage.c > b/src/mesa/state_tracker/st_cb_eglimage.c > index bb092a2f6ef1..4f33cb4bb062 100644 > --- a/src/mesa/state_tracker/st_cb_eglimage.c > +++ b/src/mesa/state_tracker/st_cb_eglimage.c > @@ -229,6 +229,7 @@ st_bind_egl_image(struct gl_context *ctx, > pipe_resource_reference(&stObj->pt, stimg->texture); > st_texture_release_all_sampler_views(st, stObj); > pipe_resource_reference(&stImage->pt, stObj->pt); > + st->pipe->screen->resource_changed(st->pipe->screen, stImage->pt); > > stObj->surface_format = stimg->format; > stObj->level_override = stimg->level; > -- > 2.18.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
