Reviewed-by: Marek Olšák <[email protected]> Marek
On Mon, Jul 16, 2018 at 12:01 AM, Timothy Arceri <[email protected]> wrote: > This allows NIR to CSE more operations. LLVM does this also so the > impact is limited, however doing this in NIR allows other opts to > make progress. For example some loops in Civilization Beyond Earth > shaders are unrolled. > --- > src/gallium/drivers/radeonsi/si_shader_nir.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c > b/src/gallium/drivers/radeonsi/si_shader_nir.c > index 6eb114ad5c0..4ae5b006593 100644 > --- a/src/gallium/drivers/radeonsi/si_shader_nir.c > +++ b/src/gallium/drivers/radeonsi/si_shader_nir.c > @@ -802,6 +802,8 @@ si_lower_nir(struct si_shader_selector* sel) > > ac_lower_indirect_derefs(sel->nir, sel->screen->info.chip_class); > > + NIR_PASS_V(sel->nir, nir_lower_load_const_to_scalar); > + > bool progress; > do { > progress = false; > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
