Eric Anholt <[email protected]> writes:

> This is controlled by a new nir_shader_compiler_options flag, and fixes
> dEQP-GLES3.functional.shaders.builtin_variable.pointcoord on V3D.
> ---

Ken, Rob, any chance you could take a quick look at this?  I think this
is the last change I need in Mesa for GLES2 conformance.

(https://gerrit.khronos.org/#/c/2745/ and
https://gitlab.khronos.org/Tracker/vk-gl-cts/issues/1278 being my CTS
issues)

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