On 23/07/18 22:48, Alejandro Piñeiro wrote:
On 21/07/18 05:15, Timothy Arceri wrote:
On 21/07/18 13:09, Timothy Arceri wrote:
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>

Actually I take that back. This introduces a dependency on GL in NIR,

Hmm, but that dependency is already there. nir.h includes GL/gl.h, and
in fact, there is a comment pointing that is there for GLenum.
nir_variable includes a "Glenum format" as part of
ARB_shader_image_load_store.

If it's already there then for now this patch is:

Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
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