> Caio Marcelo de Oliveira Filho (3):
>   glsl: teach copy_propagation_elements to deal with whole variables
>   glsl: use only copy_propagation_elements
>   glsl: propagate full variables eagerly

Landed patches 1 and 2.  Turned out patch 3 was not needed.

By Eric suggestion, I'll take a look at the impact of not using copy
propagation in GLSL.  I've opted to land the patches regardless since
it removes the "duplication" in copy propagation passes (for GLSL).


Thanks,
Caio

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