Fix rendering issues on BDW and SKL. Fixes 0288fe8d0417730bdd5b3477130dd1dc32bdbcd3 ("i965/miptree: Use the correct BLT pitch")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107359 Cc: <mesa-sta...@lists.freedesktop.org> --- We could probably add an assert when filling out the surface state, but I think BLORP would need a non-trivial amount of work done as a prerequisite. I'm thinking specifically of the cases where we bind a depth buffer as a render target. I won't be able to push anything until about a week from EOD today, so if this does end up getting reviewed, please feel free to push it. src/intel/isl/isl_gen7.c | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c index 4fa9851233f..2d85f4b568d 100644 --- a/src/intel/isl/isl_gen7.c +++ b/src/intel/isl/isl_gen7.c @@ -294,6 +294,25 @@ isl_gen6_filter_tiling(const struct isl_device *dev, */ if (ISL_DEV_GEN(dev) < 7 && isl_format_get_layout(info->format)->bpb >= 128) *flags &= ~ISL_TILING_Y0_BIT; + + /* From the BDW and SKL PRMs, Volume 2d, + * RENDER_SURFACE_STATE::Width - Programming Notes: + * + * A known issue exists if a primitive is rendered to the first 2 rows and + * last 2 columns of a 16K width surface. If any geometry is drawn inside + * this square it will be copied to column X=2 and X=3 (arrangement on Y + * position will stay the same). If any geometry exceeds the boundaries of + * this 2x2 region it will be drawn normally. The issue also only occurs + * if the surface has TileMode != Linear. + * + * To prevent this rendering corruption, only allow linear tiling for + * surfaces with widths greater than 16K-2 pixels. + */ + if (info->width > 16382 && + info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT && + (ISL_DEV_GEN(dev) == 8 || dev->info->is_skylake)) { + *flags &= ISL_TILING_LINEAR_BIT; + } } void -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev