This fixes both Metro 2033 Redux and Metro Last Light Redux
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99730
Signed-off-by: Eero Tamminen <eero.t.tammi...@intel.com>
Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
---
src/util/drirc | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/util/drirc b/src/util/drirc
index 8ece875e34..acf20d11fc 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -88,6 +88,7 @@ TODO: document the other workarounds.
<application name="Dead Island (incl. Definitive Edition)"
executable="DeadIslandGame">
<option name="allow_glsl_extension_directive_midshader"
value="true" />
+
<!-- For the Definitive Edition which shares the same executable
name -->
<option name="allow_glsl_builtin_variable_redeclaration"
value="true" />
</application>
@@ -120,6 +121,10 @@ TODO: document the other workarounds.
<option name="allow_glsl_extension_directive_midshader"
value="true" />
</application>
+ <application name="Metro 2033 Redux / Metro Last Night Redux)"
executable="metro">
+ <option name="allow_glsl_extension_directive_midshader"
value="true" />
+ </application>
+
<application name="Worms W.M.D" executable="Worms W.M.Dx64">
<option name="allow_higher_compat_version" value="true" />
</application>
--
2.18.0
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