Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle
GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens.

Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it,
as suggested by Marek Olsak.

Driver that enables AMD_depth_clamp_separate will only ever look at
DepthClampNear and DepthClampFar, as suggested by Ian Romanick.

v2: 1) Remove unnecessary parentheses (Marek Olsak)
    2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE
       GL_DEPTH_CLAMP only (Marek Olsak)
    3) Clamp against near and far plane separately (Marek Olsak)
    4) Clip point separately for near and far Z clipping plane (Marek
       Olsak)

Signed-off-by: Sagar Ghuge <sagar.gh...@intel.com>
---
 src/mesa/drivers/dri/i965/genX_state_upload.c | 11 ++--
 src/mesa/main/attrib.c                        | 40 +++++++++++---
 src/mesa/main/enable.c                        |  9 ++-
 src/mesa/main/get.c                           |  4 ++
 src/mesa/main/get_hash_params.py              |  2 +-
 src/mesa/main/mtypes.h                        |  1 -
 src/mesa/main/rastpos.c                       | 55 ++++++++++++++++---
 src/mesa/state_tracker/st_atom_rasterizer.c   |  3 +-
 src/mesa/state_tracker/st_cb_drawpixels.c     |  3 +-
 src/mesa/swrast/s_span.c                      |  2 +-
 src/mesa/tnl/t_vb_program.c                   |  6 +-
 src/mesa/tnl/t_vb_vertex.c                    |  8 ++-
 12 files changed, 111 insertions(+), 33 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c 
b/src/mesa/drivers/dri/i965/genX_state_upload.c
index c051848985..dc54cb67af 100644
--- a/src/mesa/drivers/dri/i965/genX_state_upload.c
+++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
@@ -1399,7 +1399,8 @@ genX(upload_clip_state)(struct brw_context *brw)
       clip.ScreenSpaceViewportYMax = 1;
 
       clip.ViewportXYClipTestEnable = true;
-      clip.ViewportZClipTestEnable = !ctx->Transform.DepthClamp;
+      clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear &&
+                                       ctx->Transform.DepthClampFar);
 
       /* _NEW_TRANSFORM */
       if (GEN_GEN == 5 || GEN_IS_G4X) {
@@ -1493,7 +1494,8 @@ genX(upload_clip_state)(struct brw_context *brw)
       clip.UserClipDistanceCullTestEnableBitmask =
          brw_vue_prog_data(brw->vs.base.prog_data)->cull_distance_mask;
 
-      clip.ViewportZClipTestEnable = !ctx->Transform.DepthClamp;
+      clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear &&
+                                       ctx->Transform.DepthClampFar);
 #endif
 
       /* _NEW_LIGHT */
@@ -2338,7 +2340,7 @@ genX(upload_cc_viewport)(struct brw_context *brw)
    for (unsigned i = 0; i < viewport_count; i++) {
       /* _NEW_VIEWPORT | _NEW_TRANSFORM */
       const struct gl_viewport_attrib *vp = &ctx->ViewportArray[i];
-      if (ctx->Transform.DepthClamp) {
+      if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) {
          ccv.MinimumDepth = MIN2(vp->Near, vp->Far);
          ccv.MaximumDepth = MAX2(vp->Near, vp->Far);
       } else {
@@ -4605,7 +4607,8 @@ genX(upload_raster)(struct brw_context *brw)
       raster.ScissorRectangleEnable = ctx->Scissor.EnableFlags;
 
       /* _NEW_TRANSFORM */
-      if (!ctx->Transform.DepthClamp) {
+      if (!(ctx->Transform.DepthClampNear &&
+            ctx->Transform.DepthClampFar)) {
 #if GEN_GEN >= 9
          raster.ViewportZFarClipTestEnable = true;
          raster.ViewportZNearClipTestEnable = true;
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index cbe93ab6fa..a46fec73fd 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -72,7 +72,8 @@ struct gl_enable_attrib
    GLbitfield ClipPlanes;
    GLboolean ColorMaterial;
    GLboolean CullFace;
-   GLboolean DepthClamp;
+   GLboolean DepthClampNear;
+   GLboolean DepthClampFar;
    GLboolean DepthTest;
    GLboolean Dither;
    GLboolean Fog;
@@ -336,7 +337,8 @@ _mesa_PushAttrib(GLbitfield mask)
       attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
       attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
       attr->CullFace = ctx->Polygon.CullFlag;
-      attr->DepthClamp = ctx->Transform.DepthClamp;
+      attr->DepthClampNear = ctx->Transform.DepthClampNear;
+      attr->DepthClampFar = ctx->Transform.DepthClampFar;
       attr->DepthTest = ctx->Depth.Test;
       attr->Dither = ctx->Color.DitherFlag;
       attr->Fog = ctx->Fog.Enabled;
@@ -627,8 +629,18 @@ pop_enable_group(struct gl_context *ctx, const struct 
gl_enable_attrib *enable)
    TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
                    GL_COLOR_MATERIAL);
    TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
-   TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
-                   GL_DEPTH_CLAMP);
+
+   if (!ctx->Extensions.AMD_depth_clamp_separate) {
+      TEST_AND_UPDATE(ctx->Transform.DepthClampNear && 
ctx->Transform.DepthClampFar,
+                      enable->DepthClampNear && enable->DepthClampFar,
+                      GL_DEPTH_CLAMP);
+   } else {
+      TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear,
+                      GL_DEPTH_CLAMP_NEAR_AMD);
+      TEST_AND_UPDATE(ctx->Transform.DepthClampFar, enable->DepthClampFar,
+                      GL_DEPTH_CLAMP_FAR_AMD);
+   }
+
    TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
    TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
    TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
@@ -1433,9 +1445,23 @@ _mesa_PopAttrib(void)
                if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
                   _mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
                                    ctx->Transform.RescaleNormals);
-               if (xform->DepthClamp != ctx->Transform.DepthClamp)
-                  _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
-                                   ctx->Transform.DepthClamp);
+
+               if (!ctx->Extensions.AMD_depth_clamp_separate) {
+                  if (xform->DepthClampNear != ctx->Transform.DepthClampNear &&
+                      xform->DepthClampFar != ctx->Transform.DepthClampFar) {
+                     _mesa_set_enable(ctx, GL_DEPTH_CLAMP,
+                                      ctx->Transform.DepthClampNear &&
+                                      ctx->Transform.DepthClampFar);
+                  }
+               } else {
+                  if (xform->DepthClampNear != ctx->Transform.DepthClampNear)
+                     _mesa_set_enable(ctx, GL_DEPTH_CLAMP_NEAR_AMD,
+                                      ctx->Transform.DepthClampNear);
+                  if (xform->DepthClampFar != ctx->Transform.DepthClampFar)
+                     _mesa_set_enable(ctx, GL_DEPTH_CLAMP_FAR_AMD,
+                                      ctx->Transform.DepthClampFar);
+               }
+
                if (ctx->Extensions.ARB_clip_control)
                   _mesa_ClipControl(xform->ClipOrigin, xform->ClipDepthMode);
             }
diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index d1b2f3a962..30d275075d 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -1007,12 +1007,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, 
GLboolean state)
          if (!_mesa_is_desktop_gl(ctx))
             goto invalid_enum_error;
          CHECK_EXTENSION(ARB_depth_clamp, cap);
-         if (ctx->Transform.DepthClamp == state)
+         if (ctx->Transform.DepthClampNear == state &&
+             ctx->Transform.DepthClampFar == state)
             return;
          FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
                                                            _NEW_TRANSFORM);
          ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp;
-         ctx->Transform.DepthClamp = state;
+         ctx->Transform.DepthClampNear = state;
+         ctx->Transform.DepthClampFar = state;
          break;
 
       case GL_FRAGMENT_SHADER_ATI:
@@ -1684,7 +1686,8 @@ _mesa_IsEnabled( GLenum cap )
          if (!_mesa_is_desktop_gl(ctx))
             goto invalid_enum_error;
          CHECK_EXTENSION(ARB_depth_clamp);
-         return ctx->Transform.DepthClamp;
+         return ctx->Transform.DepthClampNear ||
+                ctx->Transform.DepthClampFar;
 
       case GL_FRAGMENT_SHADER_ATI:
          if (ctx->API != API_OPENGL_COMPAT)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index f870b217db..16625e92e2 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -698,6 +698,10 @@ find_custom_value(struct gl_context *ctx, const struct 
value_desc *d, union valu
       v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
       break;
 
+   case GL_DEPTH_CLAMP:
+      v->value_bool = ctx->Transform.DepthClampNear || 
ctx->Transform.DepthClampFar;
+      break;
+
    case GL_EDGE_FLAG:
       v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
       break;
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 5c672a3312..ae1fc6f062 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -903,7 +903,7 @@ descriptor=[
   [ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), 
extra_EXT_depth_bounds_test" ],
 
 # GL_ARB_depth_clamp
-  [ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" 
],
+  [ "DEPTH_CLAMP", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_depth_clamp" ],
 
 # GL_ATI_fragment_shader
   [ "FRAGMENT_SHADER_ATI", "CONTEXT_BOOL(ATIFragmentShader.Enabled), 
extra_ATI_fragment_shader" ],
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3df657cc5d..eb4ccc1804 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1282,7 +1282,6 @@ struct gl_transform_attrib
    GLboolean Normalize;                                /**< Normalize all 
normals? */
    GLboolean RescaleNormals;                   /**< GL_EXT_rescale_normal */
    GLboolean RasterPositionUnclipped;           /**< GL_IBM_rasterpos_clip */
-   GLboolean DepthClamp;                       /**< GL_ARB_depth_clamp */
    GLboolean DepthClampNear;                   /**< 
GL_AMD_depth_clamp_separate */
    GLboolean DepthClampFar;                    /**< 
GL_AMD_depth_clamp_separate */
    /** GL_ARB_clip_control */
diff --git a/src/mesa/main/rastpos.c b/src/mesa/main/rastpos.c
index 1ca83c78b0..7dd984caa1 100644
--- a/src/mesa/main/rastpos.c
+++ b/src/mesa/main/rastpos.c
@@ -61,16 +61,35 @@ viewclip_point_xy( const GLfloat v[] )
 
 
 /**
- * Clip a point against the far/near Z clipping planes.
+ * Clip a point against the near Z clipping planes.
  *
  * \param v vertex vector describing the point to clip.
  *
  * \return zero if outside view volume, or one if inside.
  */
 static GLuint
-viewclip_point_z( const GLfloat v[] )
+viewclip_point_near_z( const GLfloat v[] )
 {
-   if (v[2] > v[3] || v[2] < -v[3] ) {
+   if (v[2] < -v[3]) {
+      return 0;
+   }
+   else {
+      return 1;
+   }
+}
+
+
+/**
+ * Clip a point against the far Z clipping planes.
+ *
+ * \param v vertex vector describing the point to clip.
+ *
+ * \return zero if outside view volume, or one if inside.
+ */
+static GLuint
+viewclip_point_far_z( const GLfloat v[] )
+{
+   if (v[2] > v[3]) {
       return 0;
    }
    else {
@@ -389,8 +408,14 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat 
vObj[4])
       TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
 
       /* clip to view volume. */
-      if (!ctx->Transform.DepthClamp) {
-         if (viewclip_point_z(clip) == 0) {
+      if (!ctx->Transform.DepthClampNear) {
+         if (viewclip_point_near_z(clip) == 0) {
+            ctx->Current.RasterPosValid = GL_FALSE;
+            return;
+         }
+      }
+      if (!ctx->Transform.DepthClampFar) {
+         if (viewclip_point_far_z(clip) == 0) {
             ctx->Current.RasterPosValid = GL_FALSE;
             return;
          }
@@ -420,10 +445,22 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat 
vObj[4])
       ctx->Current.RasterPos[2] = ndc[2] * scale[2] + translate[2];
       ctx->Current.RasterPos[3] = clip[3];
 
-      if (ctx->Transform.DepthClamp) {
-        ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
-                                          ctx->ViewportArray[0].Near,
-                                          ctx->ViewportArray[0].Far);
+      if (ctx->Transform.DepthClampNear &&
+          ctx->Transform.DepthClampFar) {
+         ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
+                                           ctx->ViewportArray[0].Near,
+                                           ctx->ViewportArray[0].Far);
+      } else {
+         /* Clamp against near and far plane separately */
+         if (ctx->Transform.DepthClampNear) {
+            ctx->Current.RasterPos[3] = MIN2(ctx->ViewportArray[0].Near,
+                                             ctx->ViewportArray[0].Far);
+         }
+
+         if (ctx->Transform.DepthClampFar) {
+           ctx->Current.RasterPos[3] = MAX2(ctx->ViewportArray[0].Near,
+                                             ctx->ViewportArray[0].Far);
+         }
       }
 
       /* compute raster distance */
diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c 
b/src/mesa/state_tracker/st_atom_rasterizer.c
index 0383b8ac4a..1f66b9d059 100644
--- a/src/mesa/state_tracker/st_atom_rasterizer.c
+++ b/src/mesa/state_tracker/st_atom_rasterizer.c
@@ -294,7 +294,8 @@ st_update_rasterizer(struct st_context *st)
    }
 
    /* _NEW_TRANSFORM */
-   raster->depth_clip = !ctx->Transform.DepthClamp;
+   raster->depth_clip = !(ctx->Transform.DepthClampNear &&
+                          ctx->Transform.DepthClampFar);
    raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
    raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
 
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c 
b/src/mesa/state_tracker/st_cb_drawpixels.c
index b8895684bc..67bbb35850 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -677,7 +677,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint 
y, GLfloat z,
                                         ctx->Color._ClampFragmentColor;
       rasterizer.half_pixel_center = 1;
       rasterizer.bottom_edge_rule = 1;
-      rasterizer.depth_clip = !ctx->Transform.DepthClamp;
+      rasterizer.depth_clip = !(ctx->Transform.DepthClampNear &&
+                                ctx->Transform.DepthClampFar);
       rasterizer.scissor = ctx->Scissor.EnableFlags;
       cso_set_rasterizer(cso, &rasterizer);
    }
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index 87b72e8197..f50b549a97 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1219,7 +1219,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan 
*span)
       if (!(span->arrayMask & SPAN_Z))
          _swrast_span_interpolate_z(ctx, span);
 
-      if (ctx->Transform.DepthClamp)
+      if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar)
         _swrast_depth_clamp_span(ctx, span);
 
       if (_mesa_stencil_is_enabled(ctx)) {
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 19be5eed63..8d8aca614e 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -143,7 +143,8 @@ do_ndc_cliptest(struct gl_context *ctx, struct 
vp_stage_data *store)
                                             store->clipmask,
                                             &store->ormask,
                                             &store->andmask,
-                                           !ctx->Transform.DepthClamp );
+                                           !(ctx->Transform.DepthClampNear &&
+                                              ctx->Transform.DepthClampFar) );
    }
    else {
       VB->NdcPtr = NULL;
@@ -152,7 +153,8 @@ do_ndc_cliptest(struct gl_context *ctx, struct 
vp_stage_data *store)
                                             store->clipmask,
                                             &store->ormask,
                                             &store->andmask,
-                                           !ctx->Transform.DepthClamp );
+                                           !(ctx->Transform.DepthClampNear &&
+                                              ctx->Transform.DepthClampFar) );
    }
 
    if (store->andmask) {
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index 71a32b4952..4fb3659a35 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -123,7 +123,7 @@ tnl_clip_prepare(struct gl_context *ctx)
    /* Neither the x86 nor sparc asm cliptest functions have been updated
     * for ARB_depth_clamp, so force the C paths.
     */
-   if (ctx->Transform.DepthClamp) {
+   if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) {
       static GLboolean c_funcs_installed = GL_FALSE;
       if (!c_funcs_installed) {
          init_c_cliptest();
@@ -191,7 +191,8 @@ static GLboolean run_vertex_stage( struct gl_context *ctx,
                                            store->clipmask,
                                            &store->ormask,
                                            &store->andmask,
-                                           !ctx->Transform.DepthClamp );
+                                           !(ctx->Transform.DepthClampNear &&
+                                              ctx->Transform.DepthClampFar) );
    }
    else {
       VB->NdcPtr = NULL;
@@ -200,7 +201,8 @@ static GLboolean run_vertex_stage( struct gl_context *ctx,
                                            store->clipmask,
                                            &store->ormask,
                                            &store->andmask,
-                                           !ctx->Transform.DepthClamp );
+                                           !(ctx->Transform.DepthClampNear &&
+                                              ctx->Transform.DepthClampFar) );
    }
 
    if (store->andmask)
-- 
2.17.1

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