https://bugs.freedesktop.org/show_bug.cgi?id=108109
Iago Toral <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Iago Toral <[email protected]> ---
Fixed with:
commit 5f0567a4f60c6671d4e2a942ab3f3248dbbd6997 (HEAD -> master, origin/master,
origin/HEAD)
Author: Vadym Shovkoplias <[email protected]>
Date: Wed Oct 3 11:39:04 2018 +0300
glsl/linker: Check the subroutine associated functions names
>From Section 6.1.2 (Subroutines) of the GLSL 4.00 specification
"A program will fail to compile or link if any shader
or stage contains two or more functions with the same
name if the name is associated with a subroutine type."
v2:
- error out earlier (Tapani)
- style fixes (Iago)
Fixes:
* no-overloads.vert
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108109
Signed-off-by: Vadym Shovkoplias <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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