This will be used on V3D to cut down the size of the VS inputs in the VPM (memory area for sharing data between shader stages). --- src/compiler/nir/nir_lower_io_to_scalar.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/compiler/nir/nir_lower_io_to_scalar.c b/src/compiler/nir/nir_lower_io_to_scalar.c index f0c2a6a95d6d..c64f641a0ae4 100644 --- a/src/compiler/nir/nir_lower_io_to_scalar.c +++ b/src/compiler/nir/nir_lower_io_to_scalar.c @@ -320,7 +320,9 @@ nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode mask) if (glsl_type_is_64bit(glsl_without_array(var->type))) continue; - if (var->data.location < VARYING_SLOT_VAR0 && + if (!(shader->info.stage == MESA_SHADER_VERTEX && + mode == nir_var_shader_in) && + var->data.location < VARYING_SLOT_VAR0 && var->data.location >= 0) continue; -- 2.18.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev