https://bugs.freedesktop.org/show_bug.cgi?id=100960

--- Comment #17 from Sergii Romantsov <sergii.romant...@globallogic.com> ---
Hello, Fabian.

Unfortunately, probably, no one will be interest in that fix in the Mesa so
much.
The reason: actually issue is in the game. Specification doesn't specify exact
way how to handle it. So at this moment its implementation-dependent. 

Suggestion is: please, post an issue to Minecraft-mod owner. Probably, that is
the fastest way to fix it: instead of calls
      'glRotated(angle = 180, x = 0, y = 0, z = 0)'
application should call:
      'glRotated(angle = 180, x = 1, y = 0, z = 0)'.
And, please, provide a link to it.

Proposed patches are still actual and adds compatibility for Mesa with Nvidia
and Windows. But still: current behavior of Mesa is also can be treated as
'correct'.

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