On Thu, Oct 18, 2018 at 12:04 AM Timothy Arceri <tarc...@itsqueeze.com> wrote: > > Totals from affected shaders: > SGPRS: 2856 -> 2856 (0.00 %) > VGPRS: 3236 -> 3248 (0.37 %) > Spilled SGPRs: 0 -> 0 (0.00 %) > Spilled VGPRs: 0 -> 0 (0.00 %) > Private memory VGPRs: 0 -> 0 (0.00 %) > Scratch size: 0 -> 0 (0.00 %) dwords per thread > Code Size: 236560 -> 233548 (-1.27 %) bytes > LDS: 0 -> 0 (0.00 %) blocks > Max Waves: 277 -> 283 (2.17 %) > Wait states: 0 -> 0 (0.00 %)
Interesting that both max waves and VGPRs increased. Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl> > > Even in the cases were we have increased VGPR use it appears > the NIR is improved significantly. > --- > src/amd/vulkan/radv_shader.c | 4 ++++ > 1 file changed, 4 insertions(+) > > diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c > index 3e3eb96a531..3b3422c8da6 100644 > --- a/src/amd/vulkan/radv_shader.c > +++ b/src/amd/vulkan/radv_shader.c > @@ -127,6 +127,10 @@ radv_optimize_nir(struct nir_shader *shader, bool > optimize_conservatively) > > NIR_PASS_V(shader, nir_lower_vars_to_ssa); > NIR_PASS_V(shader, nir_lower_pack); > + > + NIR_PASS(progress, shader, nir_opt_copy_prop_vars); > + NIR_PASS(progress, shader, nir_opt_dead_write_vars); > + > NIR_PASS_V(shader, nir_lower_alu_to_scalar); > NIR_PASS_V(shader, nir_lower_phis_to_scalar); > > -- > 2.17.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev