On 10/18/2018 01:22 PM, Jason Ekstrand wrote: > On Thu, Oct 18, 2018 at 3:11 PM Ian Romanick <i...@freedesktop.org > <mailto:i...@freedesktop.org>> wrote: > > On 10/17/2018 11:33 AM, Jason Ekstrand wrote: > > From: Connor Abbott <cwabbo...@gmail.com <mailto:cwabbo...@gmail.com>> > > > > Shader-db results on Haswell: > > > > total instructions in shared programs: 2180337 -> 2154080 (-1.20%) > > instructions in affected programs: 959766 -> 933509 (-2.74%) > > helped: 5653 > > HURT: 2560 > > > > total cycles in shared programs: 12339326 -> 12307102 (-0.26%) > > cycles in affected programs: 6102794 -> 6070570 (-0.53%) > > helped: 3838 > > HURT: 4868 > > Here's the results I got with these 3 patches on 322a919a41f: > > total instructions in shared programs: 13674046 -> 13643001 (-0.23%) > instructions in affected programs: 1248672 -> 1217627 (-2.49%) > helped: 7168 > HURT: 2841 > helped stats (abs) min: 1 max: 39 x̄: 5.40 x̃: 3 > helped stats (rel) min: 0.21% max: 33.33% x̄: 4.55% x̃: 3.54% > HURT stats (abs) min: 1 max: 21 x̄: 2.71 x̃: 3 > HURT stats (rel) min: 0.19% max: 22.73% x̄: 3.86% x̃: 3.53% > 95% mean confidence interval for instructions value: -3.23 -2.97 > 95% mean confidence interval for instructions %-change: -2.28% -2.05% > Instructions are helped. > > total cycles in shared programs: 373694400 -> 373745788 (0.01%) > cycles in affected programs: 23171532 -> 23222920 (0.22%) > helped: 4890 > HURT: 5632 > helped stats (abs) min: 2 max: 1268 x̄: 52.04 x̃: 34 > helped stats (rel) min: 0.04% max: 45.71% x̄: 7.43% x̃: 4.64% > HURT stats (abs) min: 2 max: 6042 x̄: 54.30 x̃: 32 > HURT stats (rel) min: 0.05% max: 60.66% x̄: 8.19% x̃: 6.21% > 95% mean confidence interval for cycles value: 1.30 8.47 > 95% mean confidence interval for cycles %-change: 0.73% 1.14% > Cycles are HURT. > > total spills in shared programs: 82569 -> 82572 (<.01%) > spills in affected programs: 70 -> 73 (4.29%) > helped: 0 > HURT: 3 > > total fills in shared programs: 93445 -> 93449 (<.01%) > fills in affected programs: 71 -> 75 (5.63%) > helped: 0 > HURT: 4 > > This is pretty different from your result... and not good. :( What SHA > of master were you on? > > > For one thing, I scrubbed all the non-vec4 programs from the results > because this doesn't affect FS. I'm not sure what master; something > from the last two days; I just rebased. Maybe you have a newer shader-db?
I doubt my shader-db is newer. The last time I updated was when you added a bunch of shaders. :) Scrubbing FS programs should only affect the values shown in "total XXX in shader programs", right? Or did you do something other than ./report.py <(grep -v SIMD before.txt) <(grep -v SIMD after.txt) When I do that, I get 'total ...' numbers a bit closer to, but still larger than, yours. Looking at the actual data, the shaders most hurt for cycles are all shaders that have been in shader-db for years... lots of Unigine and L4D2. :( The spills / fills hurt are all TES in Tomb Raider. > > Most of the hurt programs seem to be because we generate extra > MOV's due > > to vectorizing things. For example, in > > shaders/non-free/steam/anomaly-2/158.shader_test, this: > > > > add(8) g116<1>.xyF g12<4,4,1>.xyyyF g1.4<0,4,1>.xyyyF > { align16 NoDDClr 1Q }; > > add(8) g117<1>.xyF g12<4,4,1>.xyyyF g1.4<0,4,1>.zwwwF > { align16 NoDDClr 1Q }; > > add(8) g116<1>.zwF g12<4,4,1>.xxxyF > -g1.4<0,4,1>.xxxyF { align16 NoDDChk 1Q }; > > add(8) g117<1>.zwF g12<4,4,1>.xxxyF > -g1.4<0,4,1>.zzzwF { align16 NoDDChk 1Q }; > > > > Turns into this: > > > > add(8) g13<1>F g12<4,4,1>.xyxyF g1.4<0,4,1>F { > align16 1Q }; > > add(8) g14<1>F g12<4,4,1>.xyxyF -g1.4<0,4,1>F { > align16 1Q }; > > mov(8) g116<1>.xyD g13<4,4,1>.xyyyD { > align16 NoDDClr 1Q }; > > mov(8) g117<1>.xyD g13<4,4,1>.zwwwD { > align16 NoDDClr 1Q }; > > mov(8) g116<1>.zwD g14<4,4,1>.xxxyD { > align16 NoDDChk 1Q }; > > mov(8) g117<1>.zwD g14<4,4,1>.zzzwD { > align16 NoDDChk 1Q }; > > > > So we eliminated two add's, but then had to introduce four mov's to > > transpose the result. Some of the hurt is because vectorization > is a bit > > over-aggressive and we vectorize something when we should have left it > > as a scalar and CSEd it. Unfortunately, this is all really tricky > to do > > as it involves the interactions between many different components. > > --- > > src/intel/compiler/brw_nir.c | 6 ++++++ > > 1 file changed, 6 insertions(+) > > > > diff --git a/src/intel/compiler/brw_nir.c > b/src/intel/compiler/brw_nir.c > > index 297845b89b7..564fd004a94 100644 > > --- a/src/intel/compiler/brw_nir.c > > +++ b/src/intel/compiler/brw_nir.c > > @@ -568,6 +568,12 @@ brw_nir_optimize(nir_shader *nir, const > struct brw_compiler *compiler, > > OPT(nir_copy_prop); > > OPT(nir_opt_dce); > > OPT(nir_opt_cse); > > + > > + if (!is_scalar) { > > + OPT(nir_opt_vectorize); > > + OPT(nir_copy_prop); > > + } > > + > > OPT(nir_opt_peephole_select, 0); > > OPT(nir_opt_intrinsics); > > OPT(nir_opt_algebraic); > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev