Dear all, I'm currently working on getting EXT_texture_sRGB_R8 into mesa. I'm at the point where it is working for r600, i.e.
dEQP-GLES31.functional.texture.filtering.cube_array.formats.sr8* all pass, so I assume that the mesa/core, Gallium, and r600 patches are more or less correct. However, with the Intel driver I'm hitting a wall. The dEQP test GLES31.functional.texture.filtering.cube_array.formats.sr8_nearest runs without error messages, the log with INTEL_DEBUG=tex indicates that the GL_SR8_EXT interbal format is used, but the test fails - only a black texture is drawn. The patch related to the changes I did to the driver is here: https://gitlab.freedesktop.org/gerddie/mesa/commit/e7bdc0385d4ef02a6aaa 82f1ee06da7c9f42313d (There is some unrelated white space change, from a dri radeon driver, sorry for that) and the whole series for implementing this (very much WIP for various reasons) can be found here: https://gitlab.freedesktop.org/gerddie/mesa/commits/add-EXT_texture_sRG B_R8 Any pointer what might be missing would be great, thanks a lot, Gert _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev