Here's a small patch series that adds support for
EXT_multisampled_render_to_texture to core mesa and gallium, turns on
MSAA for freedreno/a6xx and then enables the new extension for
a6xx.

v2:

 - Split gallium and st commit
 - Document PIPE_CAP_MULTISAMPLED_RENDER_TO_TEXTURE
 - Move sample count calculation to util_framebuffer_get_num_samples
 - Add EXT_multisampled_render_to_texture2


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