If we can't clear all the buffers with pctx->clear() (say, for example,
because of ColorMask), push the buffers we *can* clear with pctx->clear()
first.  Tilers want to see clears coming before draws to enable fast-
paths, and clearing one of the attachments with a quad-draw first
confuses that logic.

Signed-off-by: Rob Clark <robdcl...@gmail.com>
---
 src/mesa/state_tracker/st_cb_clear.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_clear.c 
b/src/mesa/state_tracker/st_cb_clear.c
index 22e85019764..3b51bd2c8a7 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -442,9 +442,6 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
     * use pipe->clear. We want to always use pipe->clear for the other
     * renderbuffers, because it's likely to be faster.
     */
-   if (quad_buffers) {
-      clear_with_quad(ctx, quad_buffers);
-   }
    if (clear_buffers) {
       /* We can't translate the clear color to the colorbuffer format,
        * because different colorbuffers may have different formats.
@@ -453,6 +450,9 @@ st_Clear(struct gl_context *ctx, GLbitfield mask)
                       (union pipe_color_union*)&ctx->Color.ClearColor,
                       ctx->Depth.Clear, ctx->Stencil.Clear);
    }
+   if (quad_buffers) {
+      clear_with_quad(ctx, quad_buffers);
+   }
    if (mask & BUFFER_BIT_ACCUM)
       _mesa_clear_accum_buffer(ctx);
 }
-- 
2.19.1

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