https://bugs.freedesktop.org/show_bug.cgi?id=108734

--- Comment #1 from Gert Wollny <gw.foss...@gmail.com> ---
A bit of digging showed that in these tests the driver only seems to write
streamout data from the TES shader, but it somehow gets lost. My guess is that
the driver at one point ignores the TF information attached at stages that are
not the vertex shader, because before this patch the TES TF output information
gets attached in each stage, and hence, also in the VS stage.

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