The OpenGL ES 3.0 specification, table 3.13 lists half-float textures as
filterable, but not float textures. So we shouldn't depend on
ARB_float_texture, which requires full filtering support for both.

Signed-off-by: Erik Faye-Lund <erik.faye-l...@collabora.com>
---
 src/mesa/main/version.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/mesa/main/version.c b/src/mesa/main/version.c
index 210caad097e..fb5e816db32 100644
--- a/src/mesa/main/version.c
+++ b/src/mesa/main/version.c
@@ -509,7 +509,9 @@ compute_version_es2(const struct gl_extensions *extensions,
                          extensions->ARB_internalformat_query &&
                          extensions->ARB_map_buffer_range &&
                          extensions->ARB_shader_texture_lod &&
-                         extensions->ARB_texture_float &&
+                         extensions->OES_texture_float &&
+                         extensions->OES_texture_half_float &&
+                         extensions->OES_texture_half_float_linear &&
                          extensions->ARB_texture_rg &&
                          extensions->ARB_depth_buffer_float &&
                          /* extensions->ARB_framebuffer_object && */
-- 
2.19.1

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