We normally call with stderr which is unbuffered, so this won't affect
that, but it does let me call nir_print_shader(nir, fopen("log", "w+"))
from gdb and actually get the whole shader in my file.
---
src/compiler/nir/nir_print.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index 19f26f46405..1dcf043a799 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -1311,6 +1311,7 @@ void
nir_print_shader(nir_shader *shader, FILE *fp)
{
nir_print_shader_annotated(shader, fp, NULL);
+ fflush(fp);
}
void
--
2.18.1
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