Given that other places call nir_eval_const_opcode(), and they'll be
broken unless they also flush denorms, it's probably a good idea to
move all this into nir_eval_const_opcode() itself.

On Wed, Dec 5, 2018 at 4:56 PM Samuel Iglesias Gonsálvez
<sigles...@igalia.com> wrote:
>
> Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com>
> ---
>  src/compiler/nir/nir_opt_constant_folding.c | 74 +++++++++++++++++++--
>  1 file changed, 68 insertions(+), 6 deletions(-)
>
> diff --git a/src/compiler/nir/nir_opt_constant_folding.c 
> b/src/compiler/nir/nir_opt_constant_folding.c
> index 1fca530af24..a6df8284e17 100644
> --- a/src/compiler/nir/nir_opt_constant_folding.c
> +++ b/src/compiler/nir/nir_opt_constant_folding.c
> @@ -39,7 +39,7 @@ struct constant_fold_state {
>  };
>
>  static bool
> -constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx)
> +constant_fold_alu_instr(nir_alu_instr *instr, void *mem_ctx, unsigned 
> execution_mode)
>  {
>     nir_const_value src[NIR_MAX_VEC_COMPONENTS];
>
> @@ -77,12 +77,39 @@ constant_fold_alu_instr(nir_alu_instr *instr, void 
> *mem_ctx)
>           switch(load_const->def.bit_size) {
>           case 64:
>              src[i].u64[j] = load_const->value.u64[instr->src[i].swizzle[j]];
> +            if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP64 &&
> +                (nir_op_infos[instr->op].input_types[i] == nir_type_float ||
> +                 nir_op_infos[instr->op].input_types[i] == 
> nir_type_float64)) {
> +               if (src[i].u64[j] < 0x0010000000000000)
> +                  src[i].u64[j] = 0;
> +               if (src[i].u64[j] & 0x8000000000000000 &&
> +                   !(src[i].u64[j] & 0x7ff0000000000000))
> +                  src[i].u64[j] = 0x8000000000000000;
> +            }

Given that this code is duplicated for inputs and outputs in this
patch, maybe refactor to a shared helper?

>              break;
>           case 32:
>              src[i].u32[j] = load_const->value.u32[instr->src[i].swizzle[j]];
> +            if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP32 &&
> +                (nir_op_infos[instr->op].input_types[i] == nir_type_float ||
> +                 nir_op_infos[instr->op].input_types[i] == 
> nir_type_float32)) {
> +                   if (src[i].u32[j] < 0x00800000)
> +                      src[i].u32[j] = 0;
> +                   if (src[i].u32[j] & 0x80000000 &&
> +                       !(src[i].u32[j] & 0x7f800000))
> +                      src[i].u32[j] = 0x80000000;
> +                }
>              break;
>           case 16:
>              src[i].u16[j] = load_const->value.u16[instr->src[i].swizzle[j]];
> +            if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP16 &&
> +                (nir_op_infos[instr->op].input_types[i] == nir_type_float ||
> +                 nir_op_infos[instr->op].input_types[i] == 
> nir_type_float16)) {
> +                   if (src[i].u16[j] < 0x0400)
> +                      src[i].u16[j] = 0;
> +                   if (src[i].u16[j] & 0x8000 &&
> +                       !(src[i].u16[j] & 0x7c00))
> +                      src[i].u16[j] = 0x8000;
> +                }
>              break;
>           case 8:
>              src[i].u8[j] = load_const->value.u8[instr->src[i].swizzle[j]];
> @@ -106,6 +133,40 @@ constant_fold_alu_instr(nir_alu_instr *instr, void 
> *mem_ctx)
>        nir_eval_const_opcode(instr->op, instr->dest.dest.ssa.num_components,
>                              bit_size, src);
>
> +   for (unsigned j = 0; j < instr->dest.dest.ssa.num_components; j++) {
> +      if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP64 &&
> +          bit_size == 64 &&
> +          (nir_op_infos[instr->op].output_type == nir_type_float ||
> +           nir_op_infos[instr->op].output_type == nir_type_float64)) {

The bit_size doesn't have to equal the destination bitsize, it's the
bitsize for inputs and outputs which are unsized (e.g. output_type ==
nir_type_float instead of nir_type_float32). This should be
(output_type == nir_type_float && bit_size == 64) || output_type ==
nir_type_float64, and that goes for for the other bitsizes too.

> +         if (dest.u64[j] < 0x0010000000000000)
> +            dest.u64[j] = 0;
> +         if (dest.u64[j] & 0x8000000000000000 &&
> +             !(dest.u64[j] & 0x7ff0000000000000))
> +            dest.u64[j] = 0x8000000000000000;
> +      }
> +      if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP32 &&
> +          bit_size == 32 &&
> +          (nir_op_infos[instr->op].output_type == nir_type_float ||
> +           nir_op_infos[instr->op].output_type == nir_type_float32)) {
> +         if (dest.u32[j] < 0x00800000)
> +            dest.u32[j] = 0;
> +         if (dest.u32[j] & 0x80000000 &&
> +             !(dest.u32[j] & 0x7f800000))
> +            dest.u32[j] = 0x80000000;
> +      }
> +
> +      if (execution_mode & SHADER_DENORM_FLUSH_TO_ZERO_FP16 &&
> +          bit_size == 16 &&
> +          (nir_op_infos[instr->op].output_type == nir_type_float ||
> +           nir_op_infos[instr->op].output_type == nir_type_float16)) {
> +         if (dest.u16[j] < 0x0400)
> +            dest.u16[j] = 0;
> +         if (dest.u16[j] & 0x8000 &&
> +             !(dest.u16[j] & 0x7c00))
> +            dest.u16[j] = 0x8000;
> +      }
> +   }
> +
>     nir_load_const_instr *new_instr =
>        nir_load_const_instr_create(mem_ctx,
>                                    instr->dest.dest.ssa.num_components,
> @@ -157,14 +218,14 @@ constant_fold_intrinsic_instr(nir_intrinsic_instr 
> *instr)
>  }
>
>  static bool
> -constant_fold_block(nir_block *block, void *mem_ctx)
> +constant_fold_block(nir_block *block, void *mem_ctx, unsigned execution_mode)
>  {
>     bool progress = false;
>
>     nir_foreach_instr_safe(instr, block) {
>        switch (instr->type) {
>        case nir_instr_type_alu:
> -         progress |= constant_fold_alu_instr(nir_instr_as_alu(instr), 
> mem_ctx);
> +         progress |= constant_fold_alu_instr(nir_instr_as_alu(instr), 
> mem_ctx, execution_mode);
>           break;
>        case nir_instr_type_intrinsic:
>           progress |=
> @@ -180,13 +241,13 @@ constant_fold_block(nir_block *block, void *mem_ctx)
>  }
>
>  static bool
> -nir_opt_constant_folding_impl(nir_function_impl *impl)
> +nir_opt_constant_folding_impl(nir_function_impl *impl, unsigned 
> execution_mode)
>  {
>     void *mem_ctx = ralloc_parent(impl);
>     bool progress = false;
>
>     nir_foreach_block(block, impl) {
> -      progress |= constant_fold_block(block, mem_ctx);
> +      progress |= constant_fold_block(block, mem_ctx, execution_mode);
>     }
>
>     if (progress)
> @@ -200,10 +261,11 @@ bool
>  nir_opt_constant_folding(nir_shader *shader)
>  {
>     bool progress = false;
> +   unsigned execution_mode = 
> shader->info.shader_float_controls_execution_mode;
>
>     nir_foreach_function(function, shader) {
>        if (function->impl)
> -         progress |= nir_opt_constant_folding_impl(function->impl);
> +         progress |= nir_opt_constant_folding_impl(function->impl, 
> execution_mode);
>     }
>
>     return progress;
> --
> 2.19.1
>
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