In C++, if a struct is defined inside another struct, or its name is first seen inside a struct or function, the struct is nested inside the namespace of the struct or function it appears in. In C, all structs are visible from toplevel.
This patch explicitly moves the decalartions of intel_batchbuffer to toplevel, so that it does not get nested inside a namespace when header files are included from C++. --- src/mesa/drivers/dri/intel/intel_batchbuffer.h | 2 + src/mesa/drivers/dri/intel/intel_context.h | 52 ++++++++++++----------- 2 files changed, 29 insertions(+), 25 deletions(-) diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h index 50d0d28..d2744e4 100644 --- a/src/mesa/drivers/dri/intel/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h @@ -13,6 +13,8 @@ extern "C" { #define BATCH_RESERVED 16 +struct intel_batchbuffer; + void intel_batchbuffer_init(struct intel_context *intel); void intel_batchbuffer_reset(struct intel_context *intel); void intel_batchbuffer_free(struct intel_context *intel); diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h index 63dba89..065f1d6 100644 --- a/src/mesa/drivers/dri/intel/intel_context.h +++ b/src/mesa/drivers/dri/intel/intel_context.h @@ -116,6 +116,32 @@ struct intel_sync_object { struct brw_context; +struct intel_batchbuffer { + /** Current batchbuffer being queued up. */ + drm_intel_bo *bo; + /** Last BO submitted to the hardware. Used for glFinish(). */ + drm_intel_bo *last_bo; + /** BO for post-sync nonzero writes for gen6 workaround. */ + drm_intel_bo *workaround_bo; + bool need_workaround_flush; + + struct cached_batch_item *cached_items; + + uint16_t emit, total; + uint16_t used, reserved_space; + uint32_t map[8192]; +#define BATCH_SZ (8192*sizeof(uint32_t)) + + uint32_t state_batch_offset; + bool is_blit; + bool needs_sol_reset; + + struct { + uint16_t used; + int reloc_count; + } saved; +}; + /** * intel_context is derived from Mesa's context class: struct gl_context. */ @@ -218,31 +244,7 @@ struct intel_context int urb_size; - struct intel_batchbuffer { - /** Current batchbuffer being queued up. */ - drm_intel_bo *bo; - /** Last BO submitted to the hardware. Used for glFinish(). */ - drm_intel_bo *last_bo; - /** BO for post-sync nonzero writes for gen6 workaround. */ - drm_intel_bo *workaround_bo; - bool need_workaround_flush; - - struct cached_batch_item *cached_items; - - uint16_t emit, total; - uint16_t used, reserved_space; - uint32_t map[8192]; -#define BATCH_SZ (8192*sizeof(uint32_t)) - - uint32_t state_batch_offset; - bool is_blit; - bool needs_sol_reset; - - struct { - uint16_t used; - int reloc_count; - } saved; - } batch; + struct intel_batchbuffer batch; drm_intel_bo *first_post_swapbuffers_batch; bool need_throttle; -- 1.7.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev