https://bugs.freedesktop.org/show_bug.cgi?id=108933

--- Comment #11 from i...@yahoo.com ---
(In reply to iive from comment #10)

> I can confirm that the issue does go away after changing the string
> "__dynamic_cast" to "__dynamicZcast" in Core.so .

That doesn't work. It is enough for the game to load, render the intro and let
you in the menu. When you start an actual game however, the game exits with
"undefined symbol" error.

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