It's up to you as long as you're OK with downgraded performance of triangle strips with primitive restart.
Marek On Tue, Dec 11, 2018 at 10:08 AM Samuel Pitoiset <samuel.pitoi...@gmail.com> wrote: > ping? > > After looking into this again today, I can't find any better solutions. > We should probably push this patch because at least two games are > affected. My opinion is that correctness is more important than > performance. > > On 10/11/18 10:42 AM, Samuel Pitoiset wrote: > > WD_SWITCH_ON_EOP seems to be the only workaround that fixes > > the GPU hangs with Yakuza and The Evil Within on Vega. I don't > > like as it might decrease geometry performance as pointed out > > by Marek, but I don't know how to implement a better one. > > > > Cc: mesa-sta...@lists.freedesktop.org > > Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> > > --- > > src/amd/vulkan/radv_pipeline.c | 13 +++++++++++-- > > 1 file changed, 11 insertions(+), 2 deletions(-) > > > > diff --git a/src/amd/vulkan/radv_pipeline.c > b/src/amd/vulkan/radv_pipeline.c > > index 426b417e172..2256b2c58e9 100644 > > --- a/src/amd/vulkan/radv_pipeline.c > > +++ b/src/amd/vulkan/radv_pipeline.c > > @@ -3412,14 +3412,23 @@ radv_compute_ia_multi_vgt_param_helpers(struct > radv_pipeline *pipeline, > > } > > > > /* Workaround for a VGT hang when strip primitive types are used > with > > - * primitive restart. > > + * primitive restart. This fixes GPU hangs with Yakuza and The Evil > > + * Within, at least. Not sure if we can implement a better > workaround. > > */ > > if (pipeline->graphics.prim_restart_enable && > > (prim == V_008958_DI_PT_LINESTRIP || > > prim == V_008958_DI_PT_TRISTRIP || > > prim == V_008958_DI_PT_LINESTRIP_ADJ || > > prim == V_008958_DI_PT_TRISTRIP_ADJ)) { > > - ia_multi_vgt_param.partial_vs_wave = true; > > + if (device->physical_device->rad_info.chip_class >= GFX9) { > > + /* XXX: This might decrease geometry performance > by 2x, > > + * but this appears to be the only workaround that > > + * fixes the GPU hang. > > + */ > > + ia_multi_vgt_param.wd_switch_on_eop = true; > > + } else { > > + ia_multi_vgt_param.partial_vs_wave = true; > > + } > > } > > > > ia_multi_vgt_param.base = > > > _______________________________________________ > mesa-stable mailing list > mesa-sta...@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-stable >
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