And before someone actually starts implementing DiscardFramebuffer() lets rework the interface to something that is actually usable.
Signed-off-by: Rob Clark <robdcl...@gmail.com> Reviewed-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/main/dd.h | 5 ++- src/mesa/main/fbobject.c | 77 +++++++++++++++++++++++++++++++++++++--- 2 files changed, 75 insertions(+), 7 deletions(-) diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index f14c3e04e91..1214eeaa474 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -784,9 +784,8 @@ struct dd_function_table { GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); - void (*DiscardFramebuffer)(struct gl_context *ctx, - GLenum target, GLsizei numAttachments, - const GLenum *attachments); + void (*DiscardFramebuffer)(struct gl_context *ctx, struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att); /** * \name Functions for GL_ARB_sample_locations diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 23e49396199..442435655fa 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -4637,6 +4637,65 @@ invalid_enum: return; } +static struct gl_renderbuffer_attachment * +get_fb_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, + const GLenum attachment) +{ + int idx; + + switch (attachment) { + case GL_COLOR: + case GL_COLOR_ATTACHMENT0: + case GL_COLOR_ATTACHMENT1: + case GL_COLOR_ATTACHMENT2: + case GL_COLOR_ATTACHMENT3: + case GL_COLOR_ATTACHMENT4: + case GL_COLOR_ATTACHMENT5: + case GL_COLOR_ATTACHMENT6: + case GL_COLOR_ATTACHMENT7: + case GL_COLOR_ATTACHMENT8: + case GL_COLOR_ATTACHMENT9: + case GL_COLOR_ATTACHMENT10: + case GL_COLOR_ATTACHMENT11: + case GL_COLOR_ATTACHMENT12: + case GL_COLOR_ATTACHMENT13: + case GL_COLOR_ATTACHMENT14: + case GL_COLOR_ATTACHMENT15: + if (attachment == GL_COLOR) { + idx = 0; + } else { + idx = attachment - GL_COLOR_ATTACHMENT0; + } + return &fb->Attachment[BUFFER_COLOR0 + idx]; + case GL_DEPTH: + case GL_DEPTH_ATTACHMENT: + case GL_DEPTH_STENCIL_ATTACHMENT: + return &fb->Attachment[BUFFER_DEPTH]; + case GL_STENCIL: + case GL_STENCIL_ATTACHMENT: + return &fb->Attachment[BUFFER_STENCIL]; + default: + return NULL; + } +} + +static void +discard_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, + GLsizei numAttachments, const GLenum *attachments) +{ + if (!ctx->Driver.DiscardFramebuffer) + return; + + for (int i = 0; i < numAttachments; i++) { + struct gl_renderbuffer_attachment *att = + get_fb_attachment(ctx, fb, attachments[i]); + + if (!att) + continue; + + ctx->Driver.DiscardFramebuffer(ctx, fb, att); + } +} void GLAPIENTRY _mesa_InvalidateSubFramebuffer_no_error(GLenum target, GLsizei numAttachments, @@ -4695,14 +4754,23 @@ _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer, invalidate_framebuffer_storage(ctx, fb, numAttachments, attachments, x, y, width, height, "glInvalidateNamedFramebufferSubData"); -} + discard_sub_framebuffer(ctx, fb, numAttachments, attachments, + x, y, width, height); +} void GLAPIENTRY _mesa_InvalidateFramebuffer_no_error(GLenum target, GLsizei numAttachments, const GLenum *attachments) { - /* no-op */ + struct gl_framebuffer *fb; + GET_CURRENT_CONTEXT(ctx); + + fb = get_framebuffer_target(ctx, target); + if (!fb) + return; + + discard_framebuffer(ctx, fb, numAttachments, attachments); } @@ -4738,6 +4806,8 @@ _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, ctx->Const.MaxViewportWidth, ctx->Const.MaxViewportHeight, "glInvalidateFramebuffer"); + + discard_framebuffer(ctx, fb, numAttachments, attachments); } @@ -4824,8 +4894,7 @@ _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, } } - if (ctx->Driver.DiscardFramebuffer) - ctx->Driver.DiscardFramebuffer(ctx, target, numAttachments, attachments); + discard_framebuffer(ctx, fb, numAttachments, attachments); return; -- 2.19.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev