This workaround has been introduced by 135e4d434f6 for fixing DXVK GPU hangs with many games. It is no longer needed since LLVM r345718.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/amd/vulkan/radv_shader.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 2eb5164ac97..5c72890aa8e 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -548,9 +548,15 @@ static void radv_init_llvm_target() * * "mesa" is the prefix for error messages. */ - const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false", - "-amdgpu-skip-threshold=1" }; - LLVMParseCommandLineOptions(3, argv, NULL); + if (HAVE_LLVM >= 0x0800) { + const char *argv[2] = { "mesa", "-simplifycfg-sink-common=false" }; + LLVMParseCommandLineOptions(2, argv, NULL); + + } else { + const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false", + "-amdgpu-skip-threshold=1" }; + LLVMParseCommandLineOptions(3, argv, NULL); + } } static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT; -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev