This workaround has been introduced by 135e4d434f6 for fixing
DXVK GPU hangs with many games. It is no longer needed since
LLVM r345718.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/vulkan/radv_shader.c | 12 +++++++++---
 1 file changed, 9 insertions(+), 3 deletions(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 2eb5164ac97..5c72890aa8e 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -548,9 +548,15 @@ static void radv_init_llvm_target()
         *
         * "mesa" is the prefix for error messages.
         */
-       const char *argv[3] = { "mesa", "-simplifycfg-sink-common=false",
-                               "-amdgpu-skip-threshold=1" };
-       LLVMParseCommandLineOptions(3, argv, NULL);
+       if (HAVE_LLVM >= 0x0800) {
+               const char *argv[2] = { "mesa", 
"-simplifycfg-sink-common=false" };
+               LLVMParseCommandLineOptions(2, argv, NULL);
+
+       } else {
+               const char *argv[3] = { "mesa", 
"-simplifycfg-sink-common=false",
+                                       "-amdgpu-skip-threshold=1" };
+               LLVMParseCommandLineOptions(3, argv, NULL);
+       }
 }
 
 static once_flag radv_init_llvm_target_once_flag = ONCE_FLAG_INIT;
-- 
2.20.1

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