For the series:

Reviewed-by: Marek Olšák <marek.ol...@amd.com>

Marek

On Mon, Dec 17, 2018 at 1:37 PM Kenneth Graunke <kenn...@whitecape.org>
wrote:

> Nobody uses this, so let's drop it.  This makes the helper callable
> from places without a gl_program.
> ---
>  src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> index 7406e26e2f8..5263edc5a6d 100644
> --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
> @@ -81,7 +81,7 @@ st_nir_fixup_varying_slots(struct st_context *st, struct
> exec_list *var_list)
>   * on varying-slot w/ the VS outputs)
>   */
>  static void
> -st_nir_assign_vs_in_locations(struct gl_program *prog, nir_shader *nir)
> +st_nir_assign_vs_in_locations(nir_shader *nir)
>  {
>     nir->num_inputs = 0;
>     nir_foreach_variable_safe(var, &nir->inputs) {
> @@ -810,7 +810,7 @@ st_finalize_nir(struct st_context *st, struct
> gl_program *prog,
>
>     if (nir->info.stage == MESA_SHADER_VERTEX) {
>        /* Needs special handling so drvloc matches the vbo state: */
> -      st_nir_assign_vs_in_locations(prog, nir);
> +      st_nir_assign_vs_in_locations(nir);
>        /* Re-lower global vars, to deal with any dead VS inputs. */
>        NIR_PASS_V(nir, nir_lower_global_vars_to_local);
>
> --
> 2.19.1
>
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