On Sun, Dec 23, 2018 at 12:55 AM Roland Scheidegger <srol...@vmware.com> wrote: > > Alright, I guess it should work... > > Reviewed-by: Roland Scheidegger <srol...@vmware.com> >
Thanks! Would we have anyone who could help to commit it? (I know that I was supposed to apply for commit rights, but I expect my contribution rate to be relatively low, due to a shift to different areas, so I don't think I'm a good candidate for a committer anymore.) Best regards, Tomasz > > Am 14.12.18 um 09:17 schrieb Tomasz Figa: > > If there is no last fence, due to no rendering happening yet, just > > create a new signaled fence and return it, to match the expectations of > > the EGL sync fence API. > > > > Fixes random "Could not create sync fence 0x3003" assertion failures from > > Skia on Android, coming from the following code: > > > > https://na01.safelinks.protection.outlook.com/?url=https%3A%2F%2Fandroid.googlesource.com%2Fplatform%2Fframeworks%2Fbase%2F%2B%2Fmaster%2Flibs%2Fhwui%2Fpipeline%2Fskia%2FSkiaOpenGLPipeline.cpp%23427&data=02%7C01%7Csroland%40vmware.com%7Cbbfaf154367d449a153608d6619ca298%7Cb39138ca3cee4b4aa4d6cd83d9dd62f0%7C0%7C0%7C636803722709844114&sdata=Jau0msKOhAhDMMklBWCtuse40%2FMxpLR50vqjtiyVBYw%3D&reserved=0 > > > > Reproducible especially with thread count >= 4. > > > > One could make the driver always keep the reference to the last fence, > > but: > > > > - the driver seems to explicitly destroy the fence whenever a rendering > > pass completes and changing that would require a significant functional > > change to the code. (Specifically, in lp_scene_end_rasterization().) > > > > - it still wouldn't solve the problem of an EGL sync fence being created > > and waited on without any rendering happening at all, which is > > also likely to happen with Android code pointed to in the commit. > > > > Therefore, the simple approach of always creating a fence is taken, > > similarly to other drivers, such as radeonsi. > > > > Tested with piglit llvmpipe suite with no regressions and following > > tests fixed: > > > > egl_khr_fence_sync > > conformance > > eglclientwaitsynckhr_flag_sync_flush > > eglclientwaitsynckhr_nonzero_timeout > > eglclientwaitsynckhr_zero_timeout > > eglcreatesynckhr_default_attributes > > eglgetsyncattribkhr_invalid_attrib > > eglgetsyncattribkhr_sync_status > > > > v2: > > - remove the useless lp_fence_reference() dance (Nicolai), > > - explain why creating the dummy fence is the right approach. > > > > Signed-off-by: Tomasz Figa <tf...@chromium.org> > > --- > > src/gallium/drivers/llvmpipe/lp_setup.c | 2 ++ > > 1 file changed, 2 insertions(+) > > > > diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c > > b/src/gallium/drivers/llvmpipe/lp_setup.c > > index b087369473..e72e119c8a 100644 > > --- a/src/gallium/drivers/llvmpipe/lp_setup.c > > +++ b/src/gallium/drivers/llvmpipe/lp_setup.c > > @@ -361,6 +361,8 @@ lp_setup_flush( struct lp_setup_context *setup, > > > > if (fence) { > > lp_fence_reference((struct lp_fence **)fence, setup->last_fence); > > + if (!*fence) > > + *fence = (struct pipe_fence_handle *)lp_fence_create(0); > > } > > } > > > > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev