On Thu, 2019-01-24 at 12:16 -0800, Francisco Jerez wrote:
> Matt Turner <[email protected]> writes:
> 
> > ---
> >  src/intel/compiler/brw_eu_validate.c | 14 +++++++++++++-
> >  1 file changed, 13 insertions(+), 1 deletion(-)
> > 
> > diff --git a/src/intel/compiler/brw_eu_validate.c
> > b/src/intel/compiler/brw_eu_validate.c
> > index a25010b225c..7f1580a5bb3 100644
> > --- a/src/intel/compiler/brw_eu_validate.c
> > +++ b/src/intel/compiler/brw_eu_validate.c
> > @@ -1,5 +1,5 @@
> >  /*
> > - * Copyright © 2015 Intel Corporation
> > + * Copyright © 2015-2019 Intel Corporation
> >   *
> >   * Permission is hereby granted, free of charge, to any person
> > obtaining a
> >   * copy of this software and associated documentation files (the
> > "Software"),
> > @@ -24,6 +24,18 @@
> >  /** @file brw_eu_validate.c
> >   *
> >   * This file implements a pass that validates shader assembly.
> > + *
> > + * The restrictions implemented herein are intended to verify that
> > instructions
> > + * in shader assembly do not violate restrictions documented in
> > the graphics
> > + * programming reference manuals.
> > + *
> > + * The restrictions are difficult for humans to quickly verify due
> > to their
> > + * complexity and abundance.
> > + *
> > + * It is critical that this code is thoroughly unit tested because
> > false
> > + * results it will lead developers astray, which is worse than
> > having no
> 
> Redundant "it".
> 
> > + * validator at all. Patches to this file without corresponding
> > unit tests (in
> > + * test_eu_validate.cpp) will be rejected.
> 
> Strictly by that rule this patch should be rejected ;).  Maybe say
> "functional changes" instead of "patches"?  Other than that:
> 
> Reviewed-by: Francisco Jerez <[email protected]>

Reviewed-by: Iago Toral Quiroga <[email protected]>

> >   */
> >  
> >  #include "brw_eu.h"
> > -- 
> > 2.19.2

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