https://bugs.freedesktop.org/show_bug.cgi?id=109229
Timothy Arceri <[email protected]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #9 from Timothy Arceri <[email protected]> ---
Should be fixed by:
commit fb78a6cb72270de271f75d6f6c9b5ebadba7a898
Author: Timothy Arceri <[email protected]>
Date: Mon Jan 28 17:15:34 2019 +1100
glsl: use remap location when serialising uniform program resource data
This allows us to avoid expensive string compares since we already have
a map to the pointers.
These compares were taking ~30 seconds for a single shader compile
in Godot due to it using 64,000+ uniforms.
Fixes: c4cff5f40254 ("glsl: add basic support for resource list to shader
cache")
Reviewed-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109229
--
You are receiving this mail because:
You are the assignee for the bug._______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev