https://bugs.freedesktop.org/show_bug.cgi?id=109532
--- Comment #2 from Ilia Mirkin <[email protected]> ---
Looks like this is happening in link_uniform_blocks. The type gets updated:
if (b->array != NULL &&
(b->type->without_array()->interface_packing ==
GLSL_INTERFACE_PACKING_PACKED)) {
b->type = resize_block_array(b->type, b->array);
b->var->type = b->type;
}
But no change to the corresponding max_data_access. However doing the naive
thing here didn't help -- the shader fails. I didn't investigate why. I think
create_buffer_blocks also needs to be involved somehow.
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