On Fri, Jan 25, 2019 at 5:27 PM Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
>
> This removes some scalar loads from shaders, but it increases
> the number of SET_SH_REG packets. This is currently basic but
> it could be improved if needed. Inlining dynamic offsets might
> also help.
>
> Original idea from Dave Airlie.
>
> 29164 shaders in 15096 tests
> Totals:
> SGPRS: 1336072 -> 1365241 (2.18 %)
> VGPRS: 937784 -> 934592 (-0.34 %)
> Spilled SGPRs: 24751 -> 24796 (0.18 %)
> Code Size: 50001672 -> 49815524 (-0.37 %) bytes
> Max Waves: 208755 -> 208830 (0.04 %)
>
> Totals from affected shaders:
> SGPRS: 295018 -> 324187 (9.89 %)
> VGPRS: 243108 -> 239916 (-1.31 %)
> Spilled SGPRs: 1464 -> 1509 (3.07 %)
> Code Size: 8028188 -> 7842040 (-2.32 %) bytes
> Max Waves: 69580 -> 69655 (0.11 %)
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
> ---
>  src/amd/common/ac_nir_to_llvm.c   | 23 +++++++--
>  src/amd/common/ac_shader_abi.h    |  4 ++
>  src/amd/vulkan/radv_cmd_buffer.c  | 78 ++++++++++++++++++++++---------
>  src/amd/vulkan/radv_nir_to_llvm.c | 54 +++++++++++++++++++++
>  src/amd/vulkan/radv_shader.h      | 10 ++--
>  src/amd/vulkan/radv_shader_info.c |  4 ++
>  6 files changed, 145 insertions(+), 28 deletions(-)
>
> diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
> index f509fc31dff..db1574b5b35 100644
> --- a/src/amd/common/ac_nir_to_llvm.c
> +++ b/src/amd/common/ac_nir_to_llvm.c
> @@ -1392,10 +1392,27 @@ static LLVMValueRef visit_load_push_constant(struct 
> ac_nir_context *ctx,
>                                               nir_intrinsic_instr *instr)
>  {
>         LLVMValueRef ptr, addr;
> +       LLVMValueRef src0 = get_src(ctx, instr->src[0]);
> +       unsigned index = nir_intrinsic_base(instr);
>
> -       addr = LLVMConstInt(ctx->ac.i32, nir_intrinsic_base(instr), 0);
> -       addr = LLVMBuildAdd(ctx->ac.builder, addr,
> -                           get_src(ctx, instr->src[0]), "");
> +       addr = LLVMConstInt(ctx->ac.i32, index, 0);
> +       addr = LLVMBuildAdd(ctx->ac.builder, addr, src0, "");
> +
> +       /* Load constant values from user SGPRS when possible, otherwise
> +        * fallback to the default path that loads directly from memory.
> +        */
> +       if (LLVMIsConstant(src0) &&
> +           index == 0 &&
> +           instr->dest.ssa.bit_size == 32) {
> +               unsigned offset = LLVMConstIntGetZExtValue(src0) / 4;
> +               unsigned count = instr->dest.ssa.num_components;
> +
> +               if (offset + count <= ctx->abi->num_inline_push_consts) {
> +                       return ac_build_gather_values(&ctx->ac,
> +                                                     
> ctx->abi->inline_push_consts + offset,
> +                                                     count);
> +               }
> +       }
>
>         ptr = ac_build_gep0(&ctx->ac, ctx->abi->push_constants, addr);
>
> diff --git a/src/amd/common/ac_shader_abi.h b/src/amd/common/ac_shader_abi.h
> index ee18e6c1923..704c3d107c2 100644
> --- a/src/amd/common/ac_shader_abi.h
> +++ b/src/amd/common/ac_shader_abi.h
> @@ -32,6 +32,8 @@ struct nir_variable;
>
>  #define AC_LLVM_MAX_OUTPUTS (VARYING_SLOT_VAR31 + 1)
>
> +#define AC_MAX_INLINE_PUSH_CONSTS 8
> +
>  enum ac_descriptor_type {
>         AC_DESC_IMAGE,
>         AC_DESC_FMASK,
> @@ -66,6 +68,8 @@ struct ac_shader_abi {
>
>         /* Vulkan only */
>         LLVMValueRef push_constants;
> +       LLVMValueRef inline_push_consts[AC_MAX_INLINE_PUSH_CONSTS];
> +       unsigned num_inline_push_consts;
>         LLVMValueRef view_index;
>
>         LLVMValueRef outputs[AC_LLVM_MAX_OUTPUTS * 4];
> diff --git a/src/amd/vulkan/radv_cmd_buffer.c 
> b/src/amd/vulkan/radv_cmd_buffer.c
> index aae90290841..f80e2078da0 100644
> --- a/src/amd/vulkan/radv_cmd_buffer.c
> +++ b/src/amd/vulkan/radv_cmd_buffer.c
> @@ -627,6 +627,23 @@ radv_emit_descriptor_pointers(struct radv_cmd_buffer 
> *cmd_buffer,
>         }
>  }
>
> +static void
> +radv_emit_inline_push_consts(struct radv_cmd_buffer *cmd_buffer,
> +                            struct radv_pipeline *pipeline,
> +                            gl_shader_stage stage,
> +                            int idx, int count, uint32_t *values)
> +{
> +       struct radv_userdata_info *loc = radv_lookup_user_sgpr(pipeline, 
> stage, idx);
> +       uint32_t base_reg = pipeline->user_data_0[stage];
> +       if (loc->sgpr_idx == -1)
> +               return;
> +
> +       assert(loc->num_sgprs == count);
> +
> +       radeon_set_sh_reg_seq(cmd_buffer->cs, base_reg + loc->sgpr_idx * 4, 
> count);
> +       radeon_emit_array(cmd_buffer->cs, values, count);
> +}
> +
>  static void
>  radv_update_multisample_state(struct radv_cmd_buffer *cmd_buffer,
>                               struct radv_pipeline *pipeline)
> @@ -1900,6 +1917,7 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,
>                 radv_get_descriptors_state(cmd_buffer, bind_point);
>         struct radv_pipeline_layout *layout = pipeline->layout;
>         struct radv_shader_variant *shader, *prev_shader;
> +       bool need_push_constants = false;
>         unsigned offset;
>         void *ptr;
>         uint64_t va;
> @@ -1909,37 +1927,55 @@ radv_flush_constants(struct radv_cmd_buffer 
> *cmd_buffer,
>             (!layout->push_constant_size && !layout->dynamic_offset_count))
>                 return;
>
> -       if (!radv_cmd_buffer_upload_alloc(cmd_buffer, 
> layout->push_constant_size +
> -                                         16 * layout->dynamic_offset_count,
> -                                         256, &offset, &ptr))
> -               return;
> +       radv_foreach_stage(stage, stages) {
> +               if (!pipeline->shaders[stage])
> +                       continue;
>
> -       memcpy(ptr, cmd_buffer->push_constants, layout->push_constant_size);
> -       memcpy((char*)ptr + layout->push_constant_size,
> -              descriptors_state->dynamic_buffers,
> -              16 * layout->dynamic_offset_count);
> +               need_push_constants |= 
> pipeline->shaders[stage]->info.info.loads_push_constants;
> +               need_push_constants |= 
> pipeline->shaders[stage]->info.info.loads_dynamic_offsets;
>
> -       va = radv_buffer_get_va(cmd_buffer->upload.upload_bo);
> -       va += offset;
> +               uint8_t count = 
> pipeline->shaders[stage]->info.info.num_inline_push_consts;
>
> -       MAYBE_UNUSED unsigned cdw_max = 
> radeon_check_space(cmd_buffer->device->ws,
> -                                                          cmd_buffer->cs, 
> MESA_SHADER_STAGES * 4);
> +               radv_emit_inline_push_consts(cmd_buffer, pipeline, stage,
> +                                            AC_UD_INLINE_PUSH_CONSTANTS,
> +                                            count,
> +                                            (uint32_t 
> *)&cmd_buffer->push_constants[0]);
> +       }
>
> -       prev_shader = NULL;
> -       radv_foreach_stage(stage, stages) {
> -               shader = radv_get_shader(pipeline, stage);
> +       if (need_push_constants) {
> +               if (!radv_cmd_buffer_upload_alloc(cmd_buffer, 
> layout->push_constant_size +
> +                                                 16 * 
> layout->dynamic_offset_count,
> +                                                 256, &offset, &ptr))
> +                       return;
> +
> +               memcpy(ptr, cmd_buffer->push_constants, 
> layout->push_constant_size);
> +               memcpy((char*)ptr + layout->push_constant_size,
> +                      descriptors_state->dynamic_buffers,
> +                      16 * layout->dynamic_offset_count);
> +
> +               va = radv_buffer_get_va(cmd_buffer->upload.upload_bo);
> +               va += offset;
> +
> +               MAYBE_UNUSED unsigned cdw_max =
> +                       radeon_check_space(cmd_buffer->device->ws,
> +                                          cmd_buffer->cs, MESA_SHADER_STAGES 
> * 4);
> +
> +               prev_shader = NULL;
> +               radv_foreach_stage(stage, stages) {
> +                       shader = radv_get_shader(pipeline, stage);
>
> -               /* Avoid redundantly emitting the address for merged stages. 
> */
> -               if (shader && shader != prev_shader) {
> -                       radv_emit_userdata_address(cmd_buffer, pipeline, 
> stage,
> -                                                  AC_UD_PUSH_CONSTANTS, va);
> +                       /* Avoid redundantly emitting the address for merged 
> stages. */
> +                       if (shader && shader != prev_shader) {
> +                               radv_emit_userdata_address(cmd_buffer, 
> pipeline, stage,
> +                                                          
> AC_UD_PUSH_CONSTANTS, va);
>
> -                       prev_shader = shader;
> +                               prev_shader = shader;
> +                       }
>                 }
> +               assert(cmd_buffer->cs->cdw <= cdw_max);
>         }
>
>         cmd_buffer->push_constant_stages &= ~stages;
> -       assert(cmd_buffer->cs->cdw <= cdw_max);
>  }
>
>  static void
> diff --git a/src/amd/vulkan/radv_nir_to_llvm.c 
> b/src/amd/vulkan/radv_nir_to_llvm.c
> index 11417c5991b..1cffa748d15 100644
> --- a/src/amd/vulkan/radv_nir_to_llvm.c
> +++ b/src/amd/vulkan/radv_nir_to_llvm.c
> @@ -627,6 +627,47 @@ count_vs_user_sgprs(struct radv_shader_context *ctx)
>         return count;
>  }
>
> +static void allocate_inline_push_consts(struct radv_shader_context *ctx,
> +                                       struct user_sgpr_info *user_sgpr_info)
> +{
> +       uint8_t remaining_sgprs = user_sgpr_info->remaining_sgprs;
> +
> +       /* Only supported if shaders don't have indirect push constants. */
> +       if (ctx->shader_info->info.has_indirect_push_constants)
> +               return;
> +
> +       /* Only supported for 32-bit push constants. */
> +       if (!ctx->shader_info->info.has_32bit_push_constants)
> +               return;
> +
> +       /* Only supported if base starts from 0. */
> +       if (ctx->shader_info->info.min_push_constant_used != 0)
> +               return;
> +
> +       uint8_t num_push_consts =
> +               (ctx->shader_info->info.max_push_constant_used -
> +                ctx->shader_info->info.min_push_constant_used) / 4;

I think you need +1? if min_push_constant_used ==
max_push_constant_used you still use 1 push constant. (The code in the
info pass adds range, but that does not include the size of the loaded
thing?)

Now that I think about it, the shader info pass does not take into
account the size of the variable at all right? What happens with a
vec4? The range does not include the object itself right?

> +
> +       /* Check if the number of user SGPRs is large enough. */
> +       if (num_push_consts < remaining_sgprs) {
> +               ctx->shader_info->info.num_inline_push_consts = 
> num_push_consts;
> +       } else {
> +               ctx->shader_info->info.num_inline_push_consts = 
> remaining_sgprs;
> +       }
> +
> +       /* Clamp to the maximum number of allowed inlined push constants. */
> +       if (ctx->shader_info->info.num_inline_push_consts > 
> AC_MAX_INLINE_PUSH_CONSTS)
> +               ctx->shader_info->info.num_inline_push_consts = 
> AC_MAX_INLINE_PUSH_CONSTS;
> +
> +       if (ctx->shader_info->info.num_inline_push_consts == num_push_consts 
> &&
> +           !ctx->shader_info->info.loads_dynamic_offsets) {

This won't work, as we can reach here even if there are some accesses
which don't use inline push constants, e.g. some non 32-bit accesses.

> +               /* Disable the default push constants path if all constants 
> are
> +                * inlined and if shaders don't use dynamic descriptors.
> +                */
> +               ctx->shader_info->info.loads_push_constants = false;
> +       }
> +}
> +
>  static void allocate_user_sgprs(struct radv_shader_context *ctx,
>                                 gl_shader_stage stage,
>                                 bool has_previous_stage,
> @@ -706,6 +747,8 @@ static void allocate_user_sgprs(struct 
> radv_shader_context *ctx,
>         } else {
>                 user_sgpr_info->remaining_sgprs = remaining_sgprs - 
> num_desc_set;
>         }
> +
> +       allocate_inline_push_consts(ctx, user_sgpr_info);
>  }
>
>  static void
> @@ -735,6 +778,12 @@ declare_global_input_sgprs(struct radv_shader_context 
> *ctx,
>                 add_arg(args, ARG_SGPR, type, &ctx->abi.push_constants);
>         }
>
> +       for (unsigned i = 0; i < 
> ctx->shader_info->info.num_inline_push_consts; i++) {
> +               add_arg(args, ARG_SGPR, ctx->ac.i32,
> +                       &ctx->abi.inline_push_consts[i]);
> +       }
> +       ctx->abi.num_inline_push_consts = 
> ctx->shader_info->info.num_inline_push_consts;
> +
>         if (ctx->shader_info->info.so.num_outputs) {
>                 add_arg(args, ARG_SGPR,
>                         ac_array_in_const32_addr_space(ctx->ac.v4i32),
> @@ -853,6 +902,11 @@ set_global_input_locs(struct radv_shader_context *ctx,
>                 set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx);
>         }
>
> +       if (ctx->shader_info->info.num_inline_push_consts) {
> +               set_loc_shader(ctx, AC_UD_INLINE_PUSH_CONSTANTS, 
> user_sgpr_idx,
> +                              ctx->shader_info->info.num_inline_push_consts);
> +       }
> +
>         if (ctx->streamout_buffers) {
>                 set_loc_shader_ptr(ctx, AC_UD_STREAMOUT_BUFFERS,
>                                user_sgpr_idx);
> diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
> index 09bc5c2d4a9..d1bc467c5d9 100644
> --- a/src/amd/vulkan/radv_shader.h
> +++ b/src/amd/vulkan/radv_shader.h
> @@ -129,10 +129,11 @@ struct radv_nir_compiler_options {
>  enum radv_ud_index {
>         AC_UD_SCRATCH_RING_OFFSETS = 0,
>         AC_UD_PUSH_CONSTANTS = 1,
> -       AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
> -       AC_UD_VIEW_INDEX = 3,
> -       AC_UD_STREAMOUT_BUFFERS = 4,
> -       AC_UD_SHADER_START = 5,
> +       AC_UD_INLINE_PUSH_CONSTANTS = 2,
> +       AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
> +       AC_UD_VIEW_INDEX = 4,
> +       AC_UD_STREAMOUT_BUFFERS = 5,
> +       AC_UD_SHADER_START = 6,
>         AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
>         AC_UD_VS_BASE_VERTEX_START_INSTANCE,
>         AC_UD_VS_MAX_UD,
> @@ -167,6 +168,7 @@ struct radv_shader_info {
>         uint8_t max_push_constant_used;
>         bool has_32bit_push_constants;
>         bool has_indirect_push_constants;
> +       uint8_t num_inline_push_consts;
>         uint32_t desc_set_used_mask;
>         bool needs_multiview_view_index;
>         bool uses_invocation_id;
> diff --git a/src/amd/vulkan/radv_shader_info.c 
> b/src/amd/vulkan/radv_shader_info.c
> index cabe2a470a0..900bca1d097 100644
> --- a/src/amd/vulkan/radv_shader_info.c
> +++ b/src/amd/vulkan/radv_shader_info.c
> @@ -211,6 +211,10 @@ gather_push_constant_info(const nir_shader *nir,
>         if (base < info->min_push_constant_used)
>                 info->min_push_constant_used = base;
>
> +       /* TODO: handle base not 0. */
> +       if (base != 0)
> +               info->min_push_constant_used = -1;
> +
>         info->loads_push_constants = true;
>  }
>
> --
> 2.20.1
>
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