Increase csc_matrix size to store more constants for compute shader.
Signed-off-by: James Zhu <[email protected]>
---
src/gallium/auxiliary/vl/vl_compositor.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/vl/vl_compositor.c
b/src/gallium/auxiliary/vl/vl_compositor.c
index a40b668..7d701d5 100644
--- a/src/gallium/auxiliary/vl/vl_compositor.c
+++ b/src/gallium/auxiliary/vl/vl_compositor.c
@@ -756,7 +756,7 @@ vl_compositor_init_state(struct vl_compositor_state *s,
struct pipe_context *pip
pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT,
- sizeof(csc_matrix) + 2*sizeof(float)
+ sizeof(csc_matrix) + 4*sizeof(float) + 6*sizeof(int)
);
if (!s->csc_matrix)
--
2.7.4
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