On 05/14/2012 05:56 AM, Oliver McFadden wrote:
GL_INVALID_VALUE is generated if transpose is not GL_FALSE.
http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml
Signed-off-by: Oliver McFadden<oliver.mcfad...@linux.intel.com>
---
src/mesa/main/uniform_query.cpp | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index da41ee8..e8bdab2 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -782,6 +782,16 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct
gl_shader_program *shProg,
return;
}
+ /* GL_INVALID_VALUE is generated if `transpose' is not GL_FALSE.
+ * http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml */
+ if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
+ if (bool(transpose)) {
I don't think you need the bool() conversion there.
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glUniformMatrix(matrix transpose is not GL_FALSE)");
+ return;
+ }
+ }
+
The indentation looks a bit off there.
if (ctx->Shader.Flags& GLSL_UNIFORMS) {
log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
bool(transpose), shProg, location, uni);
Otherwise, for both patches, Reviewed-by: Brian Paul <bri...@vmware.com>
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