On 05/14/2012 05:56 AM, Oliver McFadden wrote:
GL_INVALID_VALUE is generated if transpose is not GL_FALSE.

http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml

Signed-off-by: Oliver McFadden<oliver.mcfad...@linux.intel.com>
---
  src/mesa/main/uniform_query.cpp |   10 ++++++++++
  1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index da41ee8..e8bdab2 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -782,6 +782,16 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct 
gl_shader_program *shProg,
        return;
     }

+   /* GL_INVALID_VALUE is generated if `transpose' is not GL_FALSE.
+    * http://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml */
+   if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2) {
+      if (bool(transpose)) {

I don't think you need the bool() conversion there.


+             _mesa_error(ctx, GL_INVALID_VALUE,
+                         "glUniformMatrix(matrix transpose is not GL_FALSE)");
+             return;
+      }
+   }
+

The indentation looks a bit off there.

     if (ctx->Shader.Flags&  GLSL_UNIFORMS) {
        log_uniform(values, GLSL_TYPE_FLOAT, components, vectors, count,
                  bool(transpose), shProg, location, uni);

Otherwise, for both patches, Reviewed-by: Brian Paul <bri...@vmware.com>
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