Yes, you need amd-staging-drm-next. Marek
On Wed, Feb 13, 2019 at 8:28 PM Dieter Nützel <die...@nuetzel-hh.de> wrote: > Now with LLVM 9.0 git;-) > > Running, except mplayer/mpv (same as before). > > mplayer: ../src/gallium/drivers/radeon/radeon_winsys.h:866: > radeon_get_heap_index: Assertion `!"32BIT without WC is disallowed"' > failed. > Abbruch (core dumped) > > mpv: ../src/gallium/drivers/radeon/radeon_winsys.h:866: > radeon_get_heap_index: Assertion `!"32BIT without WC is disallowed"' > failed. > Abbruch (core dumped) > > And this after glxgears, Blender, FreeCAD, UH and UV: > > [38939.440950] [drm:amdgpu_ctx_mgr_entity_fini [amdgpu]] *ERROR* ctx > 00000000679c61fd is still alive > [38939.440993] [drm:amdgpu_ctx_mgr_fini [amdgpu]] *ERROR* ctx > 00000000679c61fd is still alive > [38964.901076] [drm:amdgpu_ctx_mgr_entity_fini [amdgpu]] *ERROR* ctx > 000000009c4b659b is still alive > [38964.901130] [drm:amdgpu_ctx_mgr_fini [amdgpu]] *ERROR* ctx > 000000009c4b659b is still alive > [38980.844577] [drm:amdgpu_ctx_mgr_entity_fini [amdgpu]] *ERROR* ctx > 000000001bee3a35 is still alive > [38980.844642] [drm:amdgpu_ctx_mgr_fini [amdgpu]] *ERROR* ctx > 000000001bee3a35 is still alive > > Newer 'amd-staging-drm-next' needed? #0bf64b0a9f78 currently > > If I only had some big triangle apps...;-) > > Dieter > > Am 13.02.2019 17:36, schrieb Marek Olšák: > > Dieter, you need final LLVM 8.0. > > > > Marek > > > > On Wed, Feb 13, 2019 at 11:02 AM Dieter Nützel <die...@nuetzel-hh.de> > > wrote: > > > >> GREAT stuff, Marek! > >> > >> But sadly some crashes. > >> Is my LLVM git version to old? > >> 7. Jan 2019 (short before 8.0 cut) > >> > >> LLVM (http://llvm.org/): > >> LLVM version 8.0.0svn > >> Optimized build. > >> Default target: x86_64-unknown-linux-gnu > >> Host CPU: nehalem > >> > >> Registered Targets: > >> amdgcn - AMD GCN GPUs > >> r600 - AMD GPUs HD2XXX-HD6XXX > >> x86 - 32-bit X86: Pentium-Pro and above > >> x86-64 - 64-bit X86: EM64T and AMD64 > >> > >> Please have a look at my post @Phoronix: > >> > > > https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/1079916-radeonsi-picks-up-primitive-culling-with-async-compute-for-performance-wins?p=1079984#post1079984 > >> > >> Thanks, > >> Dieter > >> > >> Am 13.02.2019 06:15, schrieb Marek Olšák: > >>> Hi, > >>> > >>> This patch series uses async compute to do primitive culling > >> before > >>> the vertex shader. It significantly improves performance for > >>> applications > >>> that use a lot of geometry that is invisible because primitives > >> don't > >>> intersect sample points or there are a lot of back faces, etc. > >>> > >>> It passes 99.9999% of all tests (GL CTS, dEQP, piglit) and is 100% > >> > >>> stable. > >>> It supports all chips all the way from Sea Islands to Radeon VII. > >>> > >>> As you can see in the results marked (ENABLED) in the picture > >> below, > >>> it destroys our competition (The GeForce results are from a > >> Phoronix > >>> article from 2017, the latest ones I could find): > >>> > >>> Benchmark: ParaView - Many Spheres - 2560x1440 > >>> https://people.freedesktop.org/~mareko/prim-discard-cs-results.png > >>> > >>> > >>> The last patch describes the implementation and functional > >> limitations > >>> if you can find the huge code comment, so I'm not gonna do that > >> here. > >>> > >>> I decided to enable this optimization on all Pro graphics cards. > >>> The reason is that I haven't had time to benchmark games. > >>> This decision may be changed based on community feedback, etc. > >>> > >>> People using the Pro graphics cards can disable this by setting > >>> AMD_DEBUG=nopd, and people using consumer graphics cards can > >> enable > >>> this by setting AMD_DEBUG=pd. So you always have a choice. > >>> > >>> Eventually we might also enable this on consumer graphics cards > >> for > >>> those > >>> games that benefit. It might decrease performance if there is not > >>> enough > >>> invisible geometry. > >>> > >>> Branch: > >>> https://cgit.freedesktop.org/~mareko/mesa/log/?h=prim-discard-cs > >>> > >>> Please review. > >>> > >>> Thanks, > >>> Marek > >>> _______________________________________________ > >>> mesa-dev mailing list > >>> mesa-dev@lists.freedesktop.org > >>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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