> I don't know about Midgard, but on Bifrost it definitely uses GROW_ON_GPF,
> telling the kernel to preallocate some small-ish initial set, presumably as
> an optimization. I don't think you can accurately predict how much memory
> you're going to need ahead of time, since it depends on how the triangles
> are distributed along the screen.

Good to know, thank you :)

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