Apparently instead of returning error when passing
a quality level different than 0 for
D3DMULTISAMPLE_NONE, we should pass.

Fixes: https://github.com/iXit/Mesa-3D/issues/340

Cc: mesa-sta...@lists.freedesktop.org

Signed-off-by: Axel Davy <davyax...@gmail.com>
---
 src/gallium/state_trackers/nine/nine_pipe.h | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/gallium/state_trackers/nine/nine_pipe.h 
b/src/gallium/state_trackers/nine/nine_pipe.h
index 7b68c09c47a..0595da5535a 100644
--- a/src/gallium/state_trackers/nine/nine_pipe.h
+++ b/src/gallium/state_trackers/nine/nine_pipe.h
@@ -377,6 +377,10 @@ d3dmultisample_type_check(struct pipe_screen *screen,
     if (levels)
         *levels = 1;
 
+    /* Ignores multisamplequality */
+    if (*multisample == D3DMULTISAMPLE_NONE)
+        return D3D_OK;
+
     if (*multisample == D3DMULTISAMPLE_NONMASKABLE) {
         if (depth_stencil_format(format))
             bind = d3d9_get_pipe_depth_format_bindings(format);
-- 
2.21.0

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