This fixes a segfault when we try to access the array using a -1 when the array wasn't allocated in the first place.
Before 7536af670b75 we would just access a pre-allocated array that was also load/stored to/from the shader cache. But now the cache will no longer allocate these arrays if they are empty. The change resulted in tests such as the following segfaulting when run with a warm shader cache. tests/spec/arb_arrays_of_arrays/execution/sampler/fs-struct-const-index.shader_test --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 89f7424e4db..9dfd77a2cb9 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -288,13 +288,16 @@ st_nir_assign_uniform_locations(struct gl_context *ctx, } else { loc = st_nir_lookup_parameter_index(prog->Parameters, uniform->name); - if (ctx->Const.PackedDriverUniformStorage) { + /* We need to check that loc is not -1 here before accessing the + * array. It can be negative for example when we have a struct that + * only contains opaque types. + */ + if (loc >= 0 && ctx->Const.PackedDriverUniformStorage) { loc = prog->Parameters->ParameterValueOffset[loc]; } } uniform->data.driver_location = loc; - max = MAX2(max, loc + type_size(uniform->type)); } *size = max; -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev