I have few doubts/questions.

On 05/03/2019 23:57, Brian Paul wrote:
This will allow us to query whether a context is valid.

In addition to keeping a list of contexts, we need to give each
context we create a unique ID which is never re-used.  The screen
also contains a bitmask to track which IDs are valid.  We need the
ID since a context pointer could be recycled by the memory allocator.
---
  src/gallium/drivers/svga/svga_context.c |  7 +++
  src/gallium/drivers/svga/svga_context.h |  6 +++
  src/gallium/drivers/svga/svga_screen.c  | 86 +++++++++++++++++++++++++++++++++
  src/gallium/drivers/svga/svga_screen.h  | 23 +++++++++
  4 files changed, 122 insertions(+)

diff --git a/src/gallium/drivers/svga/svga_context.c 
b/src/gallium/drivers/svga/svga_context.c
index 7b3e9e8..1284d2f 100644
--- a/src/gallium/drivers/svga/svga_context.c
+++ b/src/gallium/drivers/svga/svga_context.c
@@ -57,6 +57,7 @@ DEBUG_GET_ONCE_BOOL_OPTION(force_hw_line_stipple, 
"SVGA_FORCE_HW_LINE_STIPPLE",
  static void
  svga_destroy(struct pipe_context *pipe)
  {
+   struct svga_screen *svgascreen = svga_screen(pipe->screen);
     struct svga_context *svga = svga_context(pipe);
     unsigned shader, i;
@@ -97,6 +98,9 @@ svga_destroy(struct pipe_context *pipe) svga->swc->destroy(svga->swc); + /* remove this context from the screen's list */
+   svga_screen_remove_context(svgascreen, svga);
+
     util_bitmask_destroy(svga->blend_object_id_bm);
     util_bitmask_destroy(svga->ds_object_id_bm);
     util_bitmask_destroy(svga->input_element_object_id_bm);
@@ -300,6 +304,9 @@ svga_context_create(struct pipe_screen *screen, void *priv, 
unsigned flags)
     svga->pred.query_id = SVGA3D_INVALID_ID;
     svga->disable_rasterizer = FALSE;
+ /* add this context to the screen's list */
+   svga_screen_save_context(svgascreen, svga);
+
     goto done;
cleanup:
diff --git a/src/gallium/drivers/svga/svga_context.h 
b/src/gallium/drivers/svga/svga_context.h
index fc63ec3..2ec6b3f 100644
--- a/src/gallium/drivers/svga/svga_context.h
+++ b/src/gallium/drivers/svga/svga_context.h
@@ -441,6 +441,12 @@ struct svga_context
     struct u_upload_mgr *const0_upload;
     struct u_upload_mgr *tex_upload;
+ /** used for svga_screen's list of contexts */
+   struct list_head context_node;
+
+   /** A per-context ID which is never reused */
+   unsigned context_id;
+
     struct {
        boolean no_swtnl;
        boolean force_swtnl;
diff --git a/src/gallium/drivers/svga/svga_screen.c 
b/src/gallium/drivers/svga/svga_screen.c
index 6cb5a14..6f4e8fc 100644
--- a/src/gallium/drivers/svga/svga_screen.c
+++ b/src/gallium/drivers/svga/svga_screen.c
@@ -24,6 +24,7 @@
   **********************************************************/
#include "git_sha1.h" /* For MESA_GIT_SHA1 */
+#include "util/u_bitmask.h"
  #include "util/u_format.h"
  #include "util/u_memory.h"
  #include "util/u_inlines.h"
@@ -1129,6 +1130,11 @@ svga_screen_create(struct svga_winsys_screen *sws)
        debug_printf("svga: msaa samples mask: 0x%x\n", svgascreen->ms_samples);
     }
+ LIST_INITHEAD(&svgascreen->contexts);
+   mtx_init(&svgascreen->contexts_mutex, mtx_plain);
+
+   svgascreen->context_id_bm = util_bitmask_create();
+
     (void) mtx_init(&svgascreen->tex_mutex, mtx_plain);
     (void) mtx_init(&svgascreen->swc_mutex, mtx_recursive);
@@ -1144,6 +1150,86 @@ error1:
  }
+/*
+ * Add the given context to the screen's list.
+ * This should be done once when a context is created.
+ */
+void
+svga_screen_save_context(struct svga_screen *svgascreen,
+                         struct svga_context *svga)
+{
+   /* This context should not already be in the list */
+   assert(!svga_screen_context_exists(svgascreen, svga));
+
+   /* the context ID should not be set yet */
+   assert(svga->context_id == 0);
+
+   mtx_lock(&svgascreen->contexts_mutex);
+
+   /* Assign a unique ID to the svga context.  The ID is never reused */
+   svga->context_id = svgascreen->context_counter++;

post-increment doesn't look right, because context_counter is never initialied to 1 anywhere. So it seems to me the first context will have a context_id of zero, which shouldn't happen.

I think we should rename `context_counter` to `last_context_id` and use pre-increment.

+
+   util_bitmask_set(svgascreen->context_id_bm, svga->context_id);
+
+   LIST_ADDTAIL(&svga->context_node, &svgascreen->contexts);
+
+   mtx_unlock(&svgascreen->contexts_mutex);
+}
+
+
+/*
+ * Remove the given context from the screen's list.
+ * This should be done once when a context is destroyed;
+ */
+void
+svga_screen_remove_context(struct svga_screen *svgascreen,
+                           struct svga_context *svga)
+{
+   /* This context should be in the list */
+   assert(svga_screen_context_exists(svgascreen, svga));
+
+   mtx_lock(&svgascreen->contexts_mutex);
+
+   /* remove the ID from the bitmask */
+   util_bitmask_clear(svgascreen->context_id_bm, svga->context_id);
+
+   LIST_DEL(&svga->context_node);
+
+   mtx_unlock(&svgascreen->contexts_mutex);
+}
+
+
+/*
+ * Return true if the context exists in the screen's list and its ID
+ * is valid, false otherwise.
+ */
+boolean
+svga_screen_context_exists(struct svga_screen *svgascreen,
+                           const struct svga_context *svga)
+{
+   struct svga_context *ctx;
+   boolean found = FALSE;
+
+   mtx_lock(&svgascreen->contexts_mutex);
+
+   LIST_FOR_EACH_ENTRY(ctx, &svgascreen->contexts, context_node) {
+      if (ctx == svga) {
+         /* Also check that the context ID is valid since a context
+          * pointer could be recycled by the memory allocator.
+          */
+         if (util_bitmask_get(svgascreen->context_id_bm, svga->context_id)) {

At a glance context_id_bm seems overkill. Why not remove the context from svgascreen->contexts immediately?

It's not clear what these three things mean:
- belonging to svgascreen->contexts
- belonging to svgascreen->context_id_bm
- have non zero svga->context_id

+            found = TRUE;
+            break;
+         }
+      }
+   }
+
+   mtx_unlock(&svgascreen->contexts_mutex);
+
+   return found;
+}
+
+
  struct svga_winsys_screen *
  svga_winsys_screen(struct pipe_screen *screen)
  {
diff --git a/src/gallium/drivers/svga/svga_screen.h 
b/src/gallium/drivers/svga/svga_screen.h
index 12b9346..5ada452 100644
--- a/src/gallium/drivers/svga/svga_screen.h
+++ b/src/gallium/drivers/svga/svga_screen.h
@@ -45,6 +45,15 @@ struct svga_screen
     struct pipe_screen screen;
     struct svga_winsys_screen *sws;
+ /** list of svga_contexts */
+   struct list_head contexts;
+   mtx_t contexts_mutex;
+

I'd put everything that needs to be protected by the mutex into a structure, like


   struct {
      mtx_t mutex;
      struct list_head list;

      ...

   } contexts;

Because it's not immedaitely obvious that all recently added members need the mutex.

+   /** Bitmask used to allocate context IDs */
+   struct util_bitmask *context_id_bm;

I don't see context_id_bm being freed anywhere.

+
+   unsigned context_counter;
+
     SVGA3dHardwareVersion hw_version;
/** Device caps */
@@ -102,4 +111,18 @@ struct svga_screen *
  svga_screen(struct pipe_screen *screen);
  #endif
+
+void
+svga_screen_save_context(struct svga_screen *screen,
+                         struct svga_context *svga);
+
+void
+svga_screen_remove_context(struct svga_screen *screen,
+                           struct svga_context *svga);
+
+boolean
+svga_screen_context_exists(struct svga_screen *screen,
+                           const struct svga_context *svga);
+
+
  #endif /* SVGA_SCREEN_H */


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