For inexplicable reasons, the depth buffer is faster if kept as linear, whereas the colour buffers are faster if AFBC. Given both code paths are available, we'll choose the faster one of each (which also helps with testing coverage).
Signed-off-by: Alyssa Rosenzweig <aly...@rosenzweig.io> --- src/gallium/drivers/panfrost/pan_context.c | 5 +---- src/gallium/drivers/panfrost/pan_resource.c | 6 ++++++ 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index a038ea122f7..f607a9a8169 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -2058,10 +2058,7 @@ panfrost_set_framebuffer_state(struct pipe_context *pctx, panfrost_attach_vt_framebuffer(ctx); panfrost_set_scissor(ctx); - struct panfrost_resource *tex = ((struct panfrost_resource *) ctx->pipe_framebuffer.zsbuf->texture); - - if (tex->bo->layout != PAN_AFBC && !panfrost_is_scanout(ctx)) - panfrost_enable_afbc(ctx, tex, true); + /* Keep the depth FBO linear */ } } } diff --git a/src/gallium/drivers/panfrost/pan_resource.c b/src/gallium/drivers/panfrost/pan_resource.c index a6e0cfe4687..0fe54aa8a1d 100644 --- a/src/gallium/drivers/panfrost/pan_resource.c +++ b/src/gallium/drivers/panfrost/pan_resource.c @@ -220,6 +220,12 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t /* Tiling textures is almost always faster, unless we only use it once */ bool should_tile = (template->usage != PIPE_USAGE_STREAM) && (template->bind & PIPE_BIND_SAMPLER_VIEW); + /* For unclear reasons, depth/stencil is faster linear than AFBC, so + * make sure it's linear */ + + if (template->bind & PIPE_BIND_DEPTH_STENCIL) + should_tile = false; + /* Set the layout appropriately */ bo->layout = should_tile ? PAN_TILED : PAN_LINEAR; -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev