Alyssa Rosenzweig <aly...@rosenzweig.io> writes: > While a partial set of viewport system values exist, these are scalar > values, which is a poor fit for viewport transformations on vector ISAs > like Midgard (where the vec3 values for scale and offset each need to be > coherent in a vec4 uniform slot to take advantage of vectorized > transform math). This patch adds vec3 scale/offset fields corresponding > to the 3D Gallium viewport / glViewport+depth > > Signed-off-by: Alyssa Rosenzweig <aly...@rosenzweig.io> > Cc: Eric Anholt <e...@anholt.net>
Reviewed-by: Eric Anholt <e...@anholt.net>
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