On Thu, Apr 4, 2019 at 9:16 AM Emil Velikov <emil.l.veli...@gmail.com> wrote:
>
> On Tue, 2 Apr 2019 at 20:13, Matt Turner <matts...@gmail.com> wrote:
> >
> > On Mon, Apr 1, 2019 at 5:18 AM Emil Velikov <emil.l.veli...@gmail.com> 
> > wrote:
> > > For anyone wondering about the delay:
> > >
> > > We have been using LunarG OpenGL and Vulkan testing service to
> > > validate Mesa releases since day 1.
> > >
> > > Unfortunately, they've been experiencing some issues which we're
> > > expecting to be resolved any day now.
> >
> > We have? Who is we? Dylan doesn't (and his releases make it out on time).
> >
> Feel free to login to share.lunarg.com and observe. As of 2 minutes
> ago, all the results are still not available.

That's not really what I'm concerned about though.

> I've mentioned and recommended it to other release managers, yet seems
> like I've never documented that :-\
>
> AFAICT it's the only piece that runs actual games (traces) as seen in the 
> wild.

I mean, that's great but at no point did the Mesa community decide to
gate releases on the results of this system.
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