https://bugs.freedesktop.org/show_bug.cgi?id=108250

Timothy Arceri <t_arc...@yahoo.com.au> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |FIXED
             Status|NEW                         |RESOLVED

--- Comment #2 from Timothy Arceri <t_arc...@yahoo.com.au> ---
Should be fixed by:

commit a7d40a13ec39df5c1e18c2afaf70988958c11933
Author: Sergii Romantsov <sergii.romant...@globallogic.com>
Date:   Thu Jan 24 14:33:55 2019 +0200

    glsl: Fix input/output structure matching across shader stages

    Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:

        "Variables or block members declared as structures are considered
         to match in type if and only if structure members match in name,
         type, qualification, and declaration order."

    Fixes:
         * layout-location-struct.shader_test

    v2: rebased against master and small fixes

    Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
    Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com>
    Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250

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