https://bugs.freedesktop.org/show_bug.cgi?id=108250
Timothy Arceri <t_arc...@yahoo.com.au> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #2 from Timothy Arceri <t_arc...@yahoo.com.au> ---
Should be fixed by:
commit a7d40a13ec39df5c1e18c2afaf70988958c11933
Author: Sergii Romantsov <sergii.romant...@globallogic.com>
Date: Thu Jan 24 14:33:55 2019 +0200
glsl: Fix input/output structure matching across shader stages
Section 7.4.1 (Shader Interface Matching) of the OpenGL 4.30 spec says:
"Variables or block members declared as structures are considered
to match in type if and only if structure members match in name,
type, qualification, and declaration order."
Fixes:
* layout-location-struct.shader_test
v2: rebased against master and small fixes
Signed-off-by: Vadym Shovkoplias <vadym.shovkopl...@globallogic.com>
Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com>
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108250
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