On 4/12/19 5:11 PM, Ian Romanick wrote: > On 4/8/19 5:34 AM, Thomas Helland wrote: >> man. 8. apr. 2019 kl. 06:30 skrev Alyssa Rosenzweig <aly...@rosenzweig.io>: >>> >>> On Mali hardware (supported by Panfrost and Lima), the fixed-function >>> transformation from world-space to screen-space coordinates is done in >>> the vertex shader prior to writing out the gl_Position varying, rather >>> than in dedicated hardware. This commit adds a shared NIR pass for >>> implementing coordinate transformation and lowering gl_Position writes >>> into screen-space gl_Position writes. >>> >>> v2: Run directly on derefs before io/vars are lowered to cleanup the >>> code substantially. Thank you to Qiang for this suggestion! >>> >>> Signed-off-by: Alyssa Rosenzweig <aly...@rosenzweig.io> >>> Suggested-by: Qiang Yu <yuq...@gmail.com> >>> Cc: Jason Ekstrand <ja...@jlekstrand.net> >>> Cc: Eric Anholt <e...@anholt.net> >>> --- >>> src/compiler/nir/meson.build | 1 + >>> src/compiler/nir/nir.h | 1 + >>> .../nir/nir_lower_viewport_transform.c | 98 +++++++++++++++++++ >>> 3 files changed, 100 insertions(+) >>> create mode 100644 src/compiler/nir/nir_lower_viewport_transform.c >>> >>> diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build >>> index c65f2ff62ff..c274361bdc4 100644 >>> --- a/src/compiler/nir/meson.build >>> +++ b/src/compiler/nir/meson.build >>> @@ -151,6 +151,7 @@ files_libnir = files( >>> 'nir_lower_vars_to_ssa.c', >>> 'nir_lower_var_copies.c', >>> 'nir_lower_vec_to_movs.c', >>> + 'nir_lower_viewport_transform.c', >>> 'nir_lower_wpos_center.c', >>> 'nir_lower_wpos_ytransform.c', >>> 'nir_lower_bit_size.c', >>> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h >>> index bc72d8f83f5..0f6ed734efa 100644 >>> --- a/src/compiler/nir/nir.h >>> +++ b/src/compiler/nir/nir.h >>> @@ -3124,6 +3124,7 @@ void nir_lower_io_to_scalar(nir_shader *shader, >>> nir_variable_mode mask); >>> void nir_lower_io_to_scalar_early(nir_shader *shader, nir_variable_mode >>> mask); >>> bool nir_lower_io_to_vector(nir_shader *shader, nir_variable_mode mask); >>> >>> +void nir_lower_viewport_transform(nir_shader *shader); >>> bool nir_lower_uniforms_to_ubo(nir_shader *shader, int multiplier); >>> >>> typedef struct nir_lower_subgroups_options { >>> diff --git a/src/compiler/nir/nir_lower_viewport_transform.c >>> b/src/compiler/nir/nir_lower_viewport_transform.c >>> new file mode 100644 >>> index 00000000000..9646b72c053 >>> --- /dev/null >>> +++ b/src/compiler/nir/nir_lower_viewport_transform.c >>> @@ -0,0 +1,98 @@ >>> +/* >>> + * Copyright (C) 2019 Alyssa Rosenzweig >>> + * >>> + * Permission is hereby granted, free of charge, to any person obtaining a >>> + * copy of this software and associated documentation files (the >>> "Software"), >>> + * to deal in the Software without restriction, including without >>> limitation >>> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >>> + * and/or sell copies of the Software, and to permit persons to whom the >>> + * Software is furnished to do so, subject to the following conditions: >>> + * >>> + * The above copyright notice and this permission notice (including the >>> next >>> + * paragraph) shall be included in all copies or substantial portions of >>> the >>> + * Software. >>> + * >>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >>> OR >>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >>> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >>> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >>> OTHER >>> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >>> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >>> DEALINGS >>> + * IN THE SOFTWARE. >>> + */ >>> + >>> +/* On some hardware (particularly, all current versions of Mali GPUs), >>> + * vertex shaders do not output gl_Position in world-space. Instead, they >>> + * output gl_Position in transformed screen space via the "pseudo" >>> + * position varying. Thus, this pass finds writes to gl_Position and >>> + * changes them to transformed writes, still to gl_Position. The >>> + * outputted screen space is still written back to VARYING_SLOT_POS, >>> + * which is semantically ambiguous but nevertheless a good match for >>> + * Gallium/NIR/Mali. >>> + * >>> + * Implements coordinate transformation as defined in section 12.5 >>> + * "Coordinate Transformation" of the OpenGL ES 3.2 full specification. >>> + * >>> + * This pass must run before lower_vars/lower_io such that derefs are >>> + * still in place. >>> + */ >>> + >>> +#include "nir/nir.h" >>> +#include "nir/nir_builder.h" >>> + >>> +void >>> +nir_lower_viewport_transform(nir_shader *shader) >>> +{ >>> + assert(shader->info.stage == MESA_SHADER_VERTEX); >>> + >>> + nir_foreach_function(func, shader) { >>> + nir_foreach_block(block, func->impl) { >>> + nir_foreach_instr_safe(instr, block) { >>> + if (instr->type != nir_instr_type_intrinsic) continue; >>> + >>> + nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); >>> + if (intr->intrinsic != nir_intrinsic_store_deref) continue; >>> + >>> + nir_variable *var = nir_intrinsic_get_var(intr, 0); >>> + if (var->data.location != VARYING_SLOT_POS) continue; >>> + >> >> I believe it's agreement in mesa that the if ( ... ) should be on one line, >> and the continue, return, etc should be on a new one. >> >> Regards, >> Thomas Helland >> >>> + nir_builder b; >>> + nir_builder_init(&b, func->impl); >>> + b.cursor = nir_before_instr(instr); >>> + >>> + /* Grab the source and viewport */ >>> + nir_ssa_def *input_point = nir_ssa_for_src(&b, intr->src[1], >>> 4); >>> + nir_ssa_def *scale = nir_load_viewport_scale(&b); >>> + nir_ssa_def *offset = nir_load_viewport_offset(&b); >>> + >>> + /* World space to normalised device coordinates to screen >>> space */ >>> + >>> + nir_ssa_def *w_recip = nir_frcp(&b, nir_channel(&b, >>> input_point, 3)); >>> + >>> + nir_ssa_def *ndc_point = nir_fmul(&b, >>> + nir_channels(&b, input_point, 0x7), w_recip); >>> + >>> + nir_ssa_def *screen = nir_fadd(&b, >>> + nir_fmul(&b, ndc_point, scale), offset); >>> + >>> + /* gl_Position will be written out in screenspace xyz, with w >>> set to >>> + * the reciprocal we computed earlier. The transformed w >>> component is >>> + * then used for perspective-correct varying interpolation. The >>> + * transformed w component must preserve its original sign; >>> this is >>> + * used in depth clipping computations */ > > As an even smaller nit to pick... the */ of a multi-line comment should > be on its own line.
But I see v3 hit the list about half hour ago... Don't worry about this unless you need a v4 for some other reason. >>> + >>> + nir_ssa_def *screen_space = nir_vec4(&b, >>> + nir_channel(&b, screen, 0), >>> + nir_channel(&b, screen, 1), >>> + nir_channel(&b, screen, 2), >>> + w_recip); >>> + >>> + nir_instr_rewrite_src(instr, &intr->src[1], >>> + nir_src_for_ssa(screen_space)); >>> + } >>> + } >>> + >>> + nir_metadata_preserve(func->impl, nir_metadata_block_index | >>> + nir_metadata_dominance); >>> + } >>> +} >>> -- >>> 2.20.1 >>> >>> _______________________________________________ >>> mesa-dev mailing list >>> mesa-dev@lists.freedesktop.org >>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev >> > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev