Added with commit 0161691f3518, still checked on shaderapi.c
_mesa_get_shader_flag method.
---
 docs/shading.html | 1 +
 1 file changed, 1 insertion(+)

diff --git a/docs/shading.html b/docs/shading.html
index 9e3c7218e31..76f25316f86 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -59,6 +59,7 @@ execution.  These are generally used for debugging.
 <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes
     through the color attribute.
 <li><b>useprog</b> - log glUseProgram calls to stderr
+<li><b>errors</b> - GLSL compilation and link errors will be reported to 
stderr.
 </ul>
 <p>
 Example:  export MESA_GLSL=dump,nopt
-- 
2.19.1

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