I ran this via the intel-ci and it has 0 regressions, I've also looked at this before in v1.
Reviewed-by: Dave Airlie <[email protected]> On Tue, 23 Apr 2019 at 06:08, Marek Olšák <[email protected]> wrote: > > Ping. Thanks. > > On Tue, Apr 16, 2019 at 10:16 AM Marek Olšák <[email protected]> wrote: >> >> From: Marek Olšák <[email protected]> >> >> This fixes KHR-GL45.compute_shader.resources-max on radeonsi. >> >> Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass it >> to gallium" >> >> v2: use is_interface_array, protect again assertion failures in >> u_bit_consecutive >> --- >> src/compiler/glsl/link_uniforms.cpp | 22 +++++++++++++++++++--- >> 1 file changed, 19 insertions(+), 3 deletions(-) >> >> diff --git a/src/compiler/glsl/link_uniforms.cpp >> b/src/compiler/glsl/link_uniforms.cpp >> index ef124111991..aa96227a7e1 100644 >> --- a/src/compiler/glsl/link_uniforms.cpp >> +++ b/src/compiler/glsl/link_uniforms.cpp >> @@ -515,44 +515,60 @@ public: >> this->record_next_bindless_sampler = new string_to_uint_map; >> this->record_next_image = new string_to_uint_map; >> this->record_next_bindless_image = new string_to_uint_map; >> >> buffer_block_index = -1; >> if (var->is_in_buffer_block()) { >> struct gl_uniform_block *blks = var->is_in_shader_storage_block() ? >> prog->data->ShaderStorageBlocks : prog->data->UniformBlocks; >> unsigned num_blks = var->is_in_shader_storage_block() ? >> prog->data->NumShaderStorageBlocks : >> prog->data->NumUniformBlocks; >> + bool is_interface_array = >> + var->is_interface_instance() && var->type->is_array(); >> >> - if (var->is_interface_instance() && var->type->is_array()) { >> + if (is_interface_array) { >> unsigned l = strlen(var->get_interface_type()->name); >> >> for (unsigned i = 0; i < num_blks; i++) { >> if (strncmp(var->get_interface_type()->name, blks[i].Name, l) >> == 0 && blks[i].Name[l] == '[') { >> buffer_block_index = i; >> break; >> } >> } >> } else { >> for (unsigned i = 0; i < num_blks; i++) { >> if (strcmp(var->get_interface_type()->name, blks[i].Name) == >> 0) { >> buffer_block_index = i; >> break; >> } >> } >> } >> assert(buffer_block_index != -1); >> >> if (var->is_in_shader_storage_block() && >> - !var->data.memory_read_only) >> - shader_storage_blocks_write_access |= 1 << buffer_block_index; >> + !var->data.memory_read_only) { >> + unsigned array_size = is_interface_array ? >> + var->type->array_size() : 1; >> + >> + STATIC_ASSERT(MAX_SHADER_STORAGE_BUFFERS <= 32); >> + >> + /* Shaders that use too many SSBOs will fail to compile, which >> + * we don't care about. >> + * >> + * This is true for shaders that do not use too many SSBOs: >> + */ >> + if (buffer_block_index + array_size <= 32) { >> + shader_storage_blocks_write_access |= >> + u_bit_consecutive(buffer_block_index, array_size); >> + } >> + } >> >> /* Uniform blocks that were specified with an instance name must be >> * handled a little bit differently. The name of the variable is >> the >> * name used to reference the uniform block instead of being the >> name >> * of a variable within the block. Therefore, searching for the >> name >> * within the block will fail. >> */ >> if (var->is_interface_instance()) { >> ubo_byte_offset = 0; >> process(var->get_interface_type(), >> -- >> 2.17.1 >> > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
