On Mon, Apr 29, 2019 at 12:28 PM Adam Jackson <[email protected]> wrote:
> On Fri, 2019-04-26 at 23:31 -0400, Marek Olšák wrote: > > I don't claim to know what this series is trying to fix, but: > > > + * 2) Pbuffers are back buffers from the application point of view, > > + * but they are front buffers from the Mesa point of view, > > + * because they are always single buffered. > > + */ > > The EGL spec (back to 1.0!) says: > > "The resulting pbuffer will contain color buffers and ancillary buffers > as specified by config." > > This appears to be copied from GLX, which has something more elaborate: > > "The resulting pbuffer will contain color buffers and ancillary buffers > as specified by config. It is possible to create a pbuffer with back > buffers and to swap the front and back buffers by calling > glXSwapBuffers. Note that pbuffers use framebuffer resources so > applications should consider deallocating them when they are not in > use." > > So I'm not convinced that pbuffers are "always single-buffered". The > back buffer is definitely a color buffer, and at least under GLX it > seems like it should be possible to draw red to back, swap, draw blue > to back, glReadBuffer(GL_FRONT), and expect glReadPixels to return red. > Yeah that's possible. The thing is that a GL context can have a doublebuffered config and begin with GL_BACK as the draw buffer, but MakeCurrent can set a pbuffer with a singlebuffered config and then nothing is rendered with Mesa because there is no back buffer. This case appears to work on NVIDIA. Marek
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