We do have native support for perspective division on the load/store unit, but this is for the future, something ideally we would select generally, not just for textures. Meanwhile, flipping on projector lowering works now.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzw...@collabora.com> --- src/gallium/drivers/panfrost/midgard/midgard_compile.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c index 5ccb2ef4837..c328d2d69f9 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c @@ -356,7 +356,8 @@ optimise_nir(nir_shader *nir) NIR_PASS(progress, nir, nir_lower_idiv); nir_lower_tex_options lower_tex_options = { - .lower_rect = true + .lower_rect = true, + .lower_txp = ~0 }; NIR_PASS(progress, nir, nir_lower_tex, &lower_tex_options); -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev