Please ignore this patch.

See https://github.com/doitsujin/dxvk/commit/3b1e03f9887fc7b540c90e9e34e32b46612281bb

On 6/5/19 2:45 PM, Bas Nieuwenhuizen wrote:
r-b

On Wed, Jun 5, 2019 at 12:02 PM Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
For some reasons, this actually introduced rendering issues with
Far Cry 3 (and probably Far Cry 4). I'm reverting it for now
until I figure out the right fix.

See the following link for reference:
https://github.com/ValveSoftware/Proton/issues/727#issuecomment-498638025

Cc: 19.0 19.1 <mesa-sta...@lists.freedesktop.org>
This reverts commit e03e7c510f571a8867ab7a8604058c075c601a70.
---
  src/amd/vulkan/radv_formats.c | 20 ++++----------------
  1 file changed, 4 insertions(+), 16 deletions(-)

diff --git a/src/amd/vulkan/radv_formats.c b/src/amd/vulkan/radv_formats.c
index d7b560082f6..0434c0641d8 100644
--- a/src/amd/vulkan/radv_formats.c
+++ b/src/amd/vulkan/radv_formats.c
@@ -1034,22 +1034,10 @@ bool radv_format_pack_clear_color(VkFormat format,
                                 assert(channel->size == 8);

                                 v = 
util_format_linear_float_to_srgb_8unorm(value->float32[c]);
-                       } else {
-                               float f = MIN2(value->float32[c], 1.0f);
-
-                               if (channel->type == VK_FORMAT_TYPE_UNSIGNED) {
-                                       f = MAX2(f, 0.0f) * ((1ULL << 
channel->size) - 1);
-                               } else {
-                                       f = MAX2(f, -1.0f) * ((1ULL << 
(channel->size - 1)) - 1);
-                               }
-
-                               /* The hardware rounds before conversion. */
-                               if (f > 0)
-                                       f += 0.5f;
-                               else
-                                       f -= 0.5f;
-
-                               v = (uint64_t)f;
+                       } else if (channel->type == VK_FORMAT_TYPE_UNSIGNED) {
+                               v = MAX2(MIN2(value->float32[c], 1.0f), 0.0f) * ((1ULL 
<< channel->size) - 1);
+                       } else  {
+                               v = MAX2(MIN2(value->float32[c], 1.0f), -1.0f) * ((1ULL 
<< (channel->size - 1)) - 1);
                         }
                 } else if (channel->type == VK_FORMAT_TYPE_FLOAT) {
                         if (channel->size == 32) {
--
2.21.0

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