Hi everyone, I already asked in VTK and they derived me to here.
I have vtkAtoms which uses vtkOpenGLSphereMapper to render. When using Mesa without SWR it works. But when using SWR I got a Geometry Shader failing stating that too many uniforms are in the shader. Is it there a way to configure that to make it work? Is it there a patch to try? Hope someone could help me. Cheers, Pato
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