Hi everyone,

I already asked in VTK and they derived me to here.

I have vtkAtoms which uses vtkOpenGLSphereMapper to render. When using Mesa
without SWR it works. But when using SWR I got a Geometry Shader failing
stating that too many uniforms are in the shader.

Is it there a way to configure that to make it work? Is it there a patch to
try?

Hope someone could help me.

Cheers,

Pato
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