Now that the output usage mask is set to 0x1 the LayerID is
correctly exported in the loop above.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
 src/amd/vulkan/radv_nir_to_llvm.c | 19 ++-----------------
 1 file changed, 2 insertions(+), 17 deletions(-)

diff --git a/src/amd/vulkan/radv_nir_to_llvm.c 
b/src/amd/vulkan/radv_nir_to_llvm.c
index e54e58c58f6..bd14f9fff1b 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2712,7 +2712,7 @@ radv_emit_streamout(struct radv_shader_context *ctx, 
unsigned stream)
 
 static void
 handle_vs_outputs_post(struct radv_shader_context *ctx,
-                      bool export_prim_id, bool export_layer_id,
+                      bool export_prim_id,
                       bool export_clip_dists,
                       struct radv_vs_output_info *outinfo)
 {
@@ -2916,18 +2916,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
                outinfo->export_prim_id = true;
        }
 
-       if (export_layer_id && layer_value) {
-               LLVMValueRef values[4];
-
-               values[0] = layer_value;
-               for (unsigned j = 1; j < 4; j++)
-                       values[j] = ctx->ac.f32_0;
-
-               radv_export_param(ctx, param_count, values, 0x1);
-
-               outinfo->vs_output_param_offset[VARYING_SLOT_LAYER] = 
param_count++;
-       }
-
        outinfo->pos_exports = num_pos_exports;
        outinfo->param_exports = param_count;
 }
@@ -3202,7 +3190,6 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx)
        ac_nir_build_if(&if_state, ctx, is_es_thread);
        {
                handle_vs_outputs_post(ctx, 
ctx->options->key.vs_common_out.export_prim_id,
-                                      
ctx->options->key.vs_common_out.export_layer_id,
                                       
ctx->options->key.vs_common_out.export_clip_dists,
                                       ctx->stage == MESA_SHADER_TESS_EVAL ? 
&ctx->shader_info->tes.outinfo : &ctx->shader_info->vs.outinfo);
        }
@@ -3471,7 +3458,6 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, 
unsigned max_outputs,
                        handle_es_outputs_post(ctx, 
&ctx->shader_info->vs.es_info);
                else
                        handle_vs_outputs_post(ctx, 
ctx->options->key.vs_common_out.export_prim_id,
-                                              
ctx->options->key.vs_common_out.export_layer_id,
                                               
ctx->options->key.vs_common_out.export_clip_dists,
                                               &ctx->shader_info->vs.outinfo);
                break;
@@ -3491,7 +3477,6 @@ handle_shader_outputs_post(struct ac_shader_abi *abi, 
unsigned max_outputs,
                        handle_es_outputs_post(ctx, 
&ctx->shader_info->tes.es_info);
                else
                        handle_vs_outputs_post(ctx, 
ctx->options->key.vs_common_out.export_prim_id,
-                                              
ctx->options->key.vs_common_out.export_layer_id,
                                               
ctx->options->key.vs_common_out.export_clip_dists,
                                               &ctx->shader_info->tes.outinfo);
                break;
@@ -4109,7 +4094,7 @@ ac_gs_copy_shader_emit(struct radv_shader_context *ctx)
                        radv_emit_streamout(ctx, stream);
 
                if (stream == 0) {
-                       handle_vs_outputs_post(ctx, false, false, true,
+                       handle_vs_outputs_post(ctx, false, true,
                                               &ctx->shader_info->vs.outinfo);
                }
 
-- 
2.22.0

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